7 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
uygar 2f7e24ac Initial commit for the new shadow system. 8 年前
uygar 94d9ef0a Added support for choosing shadow algorithms. Each algorithm can have up to 8 variants. 8 年前
uygar 699822c3 Added support for choosing a precision for shadow variants. There are two settings, Low and High, which currently select between 16 bits per channel and 32 bits per channel shadow maps. 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
uygar 13bfd3f7 Changed texelSizeRcp passed into shaders from a float2 to a float4. The first xy coordinates are the actual texel size of the texture, whereas zw are the texelsizes relative to the viewport. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
uygar 303965c0 Fixed normal bias leading to light leaking with point shadows. 8 年前