16 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Filip Iliescu 4d5f4b18 comprehensive demo of all tests 8 年前
Filip Iliescu fc60ffad add touch script for scene control on iOS and set non legacy mode as default 8 年前
Filip Iliescu 555bd19f regenerate lighting data and reflection probes for test scenes 8 年前
Filip Iliescu b25e3217 update materials and test scenes with text counter 8 年前
Filip Iliescu e16bcdcf clean up demo scene by adding more space to allow camera to move around and show various objects. 8 年前
Filip Iliescu 74b604f6 fixup refelction probes and get lighting lighting generated correctly 8 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 8 年前
Filip Iliescu 4c9b068b rework demo a bit. tweak lighting settings, shadows and regenerate lighting 8 年前
Filip Iliescu 24a740f9 lighting tweaks 8 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 8 年前
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 8 年前
Filip Iliescu 2e7987d4 test scene changes to have all scenes use deferred on camera when using built-in 8 年前
Filip Iliescu fc137b98 regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前