GitHub
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36c8a29b
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Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode
Remove multiply blendmode
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7 年前 |
Felipe Lira
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048d72e1
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Propertly Initializing asset resources when a new Lightweight pipeline is created.
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7 年前 |
Sebastien Lagarde
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54642339
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HDRenderPipeline: Remove multiplicative mode 2
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7 年前 |
Evgenii Golubev
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a3be44b0
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Add comments
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7 年前 |
Felipe Lira
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1496a464
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Fixed shader error when in color space gamma.
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7 年前 |
Sebastien Lagarde
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8e92ddef
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HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
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7 年前 |
Felipe Lira
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50de2c20
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Bumped SRP package version.
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7 年前 |
Evgenii Golubev
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974fa5e1
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Reduce the number of dependent texture reads
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7 年前 |
Felipe Lira
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fda645b1
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Bumped SRP package version.
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7 年前 |
Peter Bay Bastian
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ffe95b56
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[subpackage] Add option to save .npmrc file for publishing other packages at the same time
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7 年前 |
Felipe Lira
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18e0d6e8
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Merge branch 'Unity-2017.3'
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7 年前 |
GitHub
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c646275f
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Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
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7 年前 |
GitHub
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4f47fa6e
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Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
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7 年前 |
sebastienlagarde
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43c10ade
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HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
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7 年前 |
sebastienlagarde
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06524b75
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HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
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7 年前 |
sebastienlagarde
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188e343b
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HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
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7 年前 |
Evgenii Golubev
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816893ee
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Remove a magic number
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7 年前 |
GitHub
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894dac3c
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Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
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7 年前 |
Evgenii Golubev
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4a50580e
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Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
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7 年前 |
Evgenii Golubev
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88791113
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Replace FLT_SMALL with FLT_EPSILON
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7 年前 |
Evgenii Golubev
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1c6c73d4
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Add a macro for Swap()
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7 年前 |
Evgenii Golubev
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b1513a17
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Update the template macros to only support integers and floats
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7 年前 |
Tim Cooper
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1d641fec
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For final shader generation use the master node.
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7 年前 |
Tim Cooper
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f559320c
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'working' previews.
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7 年前 |
Tim Cooper
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6f035d8a
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hack and slash.
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7 年前 |
Peter Bay Bastian
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0d6ff9c3
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Flip change check in EnumControlView and remove unused field
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7 年前 |
Matt Dean
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dadccc50
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Merge branch 'master' into node-channel
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7 年前 |
Matt Dean
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c3edb9c7
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Ambient Node
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7 年前 |
Tim Cooper
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da15e457
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dirty first pass pass architecture.
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7 年前 |
GitHub
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a8dfafe4
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Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
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7 年前 |
Matt Dean
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b53566fb
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Fog Node
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7 年前 |
Peter Bay Bastian
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f463b52e
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Make HeightToNormal node use a UV slot rather than manually binding to UV channel
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7 年前 |
Matt Dean
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d84ea3c2
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Fixes for Depth Texture and Normals Texture Nodes
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7 年前 |
Peter Bay Bastian
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cd4618e1
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Add field dragger to vector inputs
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7 年前 |
Matt Dean
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7f9b8cab
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Motion Vector Texture Node
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7 年前 |
Peter Bay Bastian
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e1281f8c
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Fixes for new node style
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7 年前 |
Matt Dean
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1daf0032
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Normals Texture Node
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7 年前 |
Peter Bay Bastian
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7fd5c8ef
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Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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7 年前 |
Matt Dean
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874bec55
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Depth Texture Node
- SamplerShaderProperty
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7 年前 |
GitHub
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8d403174
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Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
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7 年前 |
Peter Bay Bastian
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14bcb1d7
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Full-resolution preview in blackboard
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7 年前 |
Matt Dean
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8e410579
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Merge branch 'master' into node-artistic-adjustment
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7 年前 |
Matt Dean
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6a3937c7
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Swizzle Node
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7 年前 |
Matt Dean
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7b095256
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Transform Node Fixes
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7 年前 |
Peter Bay Bastian
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632951a4
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a few updates to the party preview
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7 年前 |
Matt Dean
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66be97cf
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Split Node improvements
- Fix error with single channel input
- Clean code
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7 年前 |
Matt Dean
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e9a12809
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Object Node
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7 年前 |
Peter Bay Bastian
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b2ec0ce4
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Don't use `GetVariableNameForSlot` for surface description struct field, such that nodes that override this to an expression (i.e. not a variable name) can have a preview
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7 年前 |
mathieum-unity
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1fda7c7b
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preview Collapse button only visible when hovering
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7 年前 |
Matt Dean
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96fb4fb6
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Flip Node Improvements
- Pass flip as an argument to method
- Switch to abs(flip - value)
- Handle preview rendering path
- Handle reuse of method
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7 年前 |