8 次代码提交 (a98e1734-0804-4895-bb1a-b7d2d488e44a)

作者 SHA1 备注 提交日期
arnaudcarre d4b4b0be dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
Arnaud Carre a98e1734 simplify shader to hell and ability to have one material per scene or per object 8 年前
Arnaud Carre 34440083 simplify vertex shader a bit 8 年前
Arnaud Carré arnaud@unity3d.com 2913ae51 now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
Arnaud Carré arnaud@unity3d.com bb47b0ed change the material color to new persistent uniform buffer 8 年前
Arnaud Carre 70fade03 adding random texture to each object of the test scene 8 年前
Arnaud Carre 27f56cfc adding layers to inc number of object for test scene 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前