388 次代码提交 (a8d80b3f-2e2b-4ae5-8850-5714f739f291)

作者 SHA1 备注 提交日期
Julien Ignace d7662a20 HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly 8 年前
Tim Cooper c565a8d4 fix formatting 8 年前
sebastienlagarde 272c1ccf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 01630326 drawing preview now. 8 年前
Aras Pranckevicius 77ed801f API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
sebastienlagarde 1b6976d6 HDRenderLoop: rename decompress DXT5nm function + add AGorRG version 8 年前
Tim Cooper 8c5f323e fixing node drawing 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
Julien Ignace 3b5d9978 HDRenderLoop: First version of LayeredLit GUI. 8 年前
Julien Ignace 730f9523 LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
sebastienlagarde 0067d748 HDRenderLoop: Update shader generation code for debug with last change 8 年前
vlad-andreev 55ec4129 hlsl generator: tabs->spaces 8 年前
vlad-andreev 32b466e2 add enum support to hlsl generator 8 年前
Sebastien Lagarde de43ba96 HDRenderLoop: Add automatic support for material propery debug 8 年前
mmikk adef0b64 get rid of a static I don't need 8 年前
mmikk 91cb86e4 isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
mmikk d62f5fd8 unified lighttemplate code for deferred and tiled forward with callback to material function 8 年前
Sebastien Lagarde bb06ff58 HDRenderLoop: Update Debug view mode for new parameters 8 年前
sebastienlagarde 6d8ef108 HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
sebastienlagarde f7bb55e1 HDRenderLoop: Correction Metallic name 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Julien Ignace 581745c8 - HDRenderLoop: Added exposure/tonemap to the new inspector. 8 年前
Tim Cooper 9fb975a4 [mat graph]Remove Canvas2D from repository. 8 年前
Tim Cooper 3313d8c4 trying new UI 8 年前
sebastienlagarde 1f0c5be7 HDRenderLoop: Fix issue after the merge of debug shaders 8 年前
GitHub 61e8c0e0 Merge pull request #3 from Unity-Technologies/DebugShader 8 年前
mmikk 60d4e47d tiled forward (transparencies too) 8 年前
Julien Ignace d45894b6 Merge branch 'master' into DebugShader 8 年前
Sebastien Lagarde 00d2aece HDRenderLoop: Add few function to the shader library related to far cry 4 talk 8 年前
Julien Ignace 9a49604d Clean test code for debug menu 8 年前
sebastienlagarde dc7f78dd HDRenderLoop: Add twosided lightingmaterial 8 年前
Julien Ignace 2a66fcda Added the possibility to hide opaque or transparent objects 8 年前
sebastienlagarde 5322780e HDRenderLoop: miss one file 8 年前
Julien Ignace d0e884be Added the possibility to display transparent objects for Material Debug 8 年前
sebastienlagarde 2d10c5ef HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前
Julien Ignace c90ffdda Merge branch 'master' into DebugShader 8 年前
sebastienlagarde f423dd68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 6a14e392 [fptl] fix null reference exception 8 年前
vlad-andreev b145a4d1 semi-temporary hack to reload .compute assets 8 年前
sebastienlagarde e26a36cb HDRenderLoop: Add tonemapper and exposure control 8 年前
Julien Ignace 526fbc6f HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
sebastienlagarde 5cc2607c HDRenderLoop: Correct fix double sided 8 年前
Julien Ignace 5551e27f Compile fix after last merge 8 年前
sebastienlagarde deb3ca40 HDRenderLoop: Fix issue with alpha test 8 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
sebastienlagarde e1f8e17e HDRenderLoop: Update scene + make double sided work 8 年前
sebastienlagarde 5e5b4fcb HDRenderLoop : Fix after merge 8 年前
sebastienlagarde b8c1da00 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk a6b2b6d5 GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present. 8 年前
vlad-andreev 9bde6ae1 renderloop test framework and a simple test stub 8 年前