Tim Cooper
ff11a50c
[Material node] use color property instead of field.
8 年前
vlad-andreev
55ec4129
hlsl generator: tabs->spaces
8 年前
Tim Cooper
8ecfe640
[material graph]Remove upgrade code, no needed yet.
8 年前
vlad-andreev
32b466e2
add enum support to hlsl generator
8 年前
Tim Cooper
29600f72
[Material graph] Fix up subgraph asset reference serialization.
8 年前
Sebastien Lagarde
de43ba96
HDRenderLoop: Add automatic support for material propery debug
- Modify shader generator to automatically generate define from struct
- Add attribute to be able to control display name and enum start value
- Refactor the whole debugging code for debug view material properties
- Rename a few thing
8 年前
Tim Cooper
b42e0339
[Material Graph]Fix up texture node serialization.
8 年前
mmikk
adef0b64
get rid of a static I don't need
get rid of a static I don't need
8 年前
Tim Cooper
d759e955
[Material Graph]Tidy up integration testing.
8 年前
mmikk
91cb86e4
isolated reflection probes to a template as well and isolated all global params to being set from one function
isolated reflection probes to a template as well and isolated all global
params to being set from one function.
8 年前
Tim Cooper
6cf280f3
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
8 年前
mmikk
d62f5fd8
unified lighttemplate code for deferred and tiled forward with callback to material function
unified lighttemplate code for deferred and tiled forward with callback
to material function
Need to do the same for reflection next
8 年前
Tim Cooper
2926e86a
[Mat Graph]Remove standard asset stuff, not needed.
8 年前
Sebastien Lagarde
bb06ff58
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
8 年前
Tim Cooper
31fa7c60
[Material Graph]Readd export button. Fix issue with sub graph exports.
8 年前
sebastienlagarde
6d8ef108
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
8 年前
Tim Cooper
5055d67e
[Material graph]More testing + fix things that are broken with the tests.
8 年前
sebastienlagarde
f7bb55e1
HDRenderLoop: Correction Metallic name
8 年前
Tim Cooper
b6ca28a2
[material graph]Make newline platform standard.
8 年前
sebastienlagarde
acd11ee0
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
8 年前
Tim Cooper
95b250d2
[material graph] Fix newline issues.
8 年前
Julien Ignace
581745c8
- HDRenderLoop: Added exposure/tonemap to the new inspector.
- Cleaned the way debug render are done.
8 年前
Tim Cooper
553fedbf
[Format]Run code formatting
8 年前
sebastienlagarde
1f0c5be7
HDRenderLoop: Fix issue after the merge of debug shaders
8 年前
Tim Cooper
480131e4
[Material Graph]Split out lighting functions to different files
8 年前
GitHub
61e8c0e0
Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
8 年前
Tim Cooper
e7cb2abf
[Material Graph]fix issue with pixel shader UI
8 年前
mmikk
60d4e47d
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
8 年前
Tim Cooper
cc192491
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
8 年前
Julien Ignace
d45894b6
Merge branch 'master' into DebugShader
8 年前
Sebastien Lagarde
00d2aece
HDRenderLoop: Add few function to the shader library related to far cry 4 talk
8 年前
Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
Julien Ignace
9a49604d
Clean test code for debug menu
8 年前
sebastienlagarde
dc7f78dd
HDRenderLoop: Add twosided lightingmaterial
8 年前
Tim Cooper
6e740eb0
[material graph]Fix test name
8 年前
Julien Ignace
2a66fcda
Added the possibility to hide opaque or transparent objects
8 年前
sebastienlagarde
5322780e
HDRenderLoop: miss one file
8 年前
Tim Cooper
df47a2ff
[material graph] add tests for node configuration.
8 年前
Julien Ignace
d0e884be
Added the possibility to display transparent objects for Material Debug
8 年前
sebastienlagarde
2d10c5ef
HDRenderLoop: Add Unlit.shader + fix backface and transparent
8 年前
Tim Cooper
6ef35ae3
[Material Graph]Use slotid's instead of slots.
8 年前
Julien Ignace
c90ffdda
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
sebastienlagarde
f423dd68
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
7ae021c6
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
8 年前
vlad-andreev
6a14e392
[fptl] fix null reference exception
8 年前
Tim Cooper
a9673209
[Shader Graph]Add function node input tests.
9 年前
vlad-andreev
b145a4d1
semi-temporary hack to reload .compute assets
8 年前
sebastienlagarde
e26a36cb
HDRenderLoop: Add tonemapper and exposure control
8 年前
Tim Cooper
ac62e6d8
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
9 年前
Julien Ignace
526fbc6f
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
8 年前