Peter Bay Bastian
|
f695b6fa
|
Enum attribute control
|
7 年前 |
damian
|
a327462f
|
Converted all nodes to use no-presenter.
|
7 年前 |
Peter Bay Bastian
|
95ea6e13
|
Turn off preview for color node
|
7 年前 |
damian
|
92315882
|
Fixed deleting edges
|
7 年前 |
Peter Bay Bastian
|
fcbee16f
|
Remove commented out node presenters
|
7 年前 |
damian
|
2ecb0d96
|
Hooked up MaterialNodeView.OnModified() to main presenter OnModified callback.
|
7 年前 |
Peter Bay Bastian
|
811d7dab
|
Color attribute control
|
7 年前 |
Tim Cooper
|
3da19296
|
missed files
|
7 年前 |
damian
|
591d8820
|
Fixed MaterialNodeView.OnModified() after no-presenters change.
|
7 年前 |
Peter Bay Bastian
|
336d2f81
|
Rename variable in MaterialNodeView
|
7 年前 |
Tim Cooper
|
98c7f93e
|
Open up the correct graph when double clicked on.
|
7 年前 |
damian
|
a4a72ae8
|
Added support for connecting edges between 2 no-presenter nodes.
|
7 年前 |
Peter Bay Bastian
|
2bfaf109
|
Default control attribute (so far only for floats)
|
7 年前 |
Tim Cooper
|
24923996
|
misc fixes afer changes
|
7 年前 |
damian
|
33ee05ff
|
Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
|
7 年前 |
Peter Bay Bastian
|
1125f7df
|
Common attribute control for floaty properties
|
7 年前 |
Jens Holm
|
ddc1113a
|
Resize handle added only to preview node
|
7 年前 |
Tim Cooper
|
2c1b60e0
|
compiling
|
7 年前 |
damian
|
e9b2550a
|
Added support for checking compatible no-presenter anchors.
|
7 年前 |
Peter Bay Bastian
|
ff8de4d3
|
New attribute-based system for node controls
|
7 年前 |
Jens Holm
|
cc2d2e3f
|
Add resize handle withh draggable functionality to MaterialNodeView
|
7 年前 |
Tim Cooper
|
215e1b6a
|
Refactoring slot types.
|
7 年前 |
damian
|
815e2106
|
Fixed compatibale anchor finding.
|
7 年前 |
Peter Bay Bastian
|
f92611b1
|
Force remapping of `assemblyName` to `Assembly-CSharp-Editor`
Fix error message when failing to deserialize
|
7 年前 |
Tim Cooper
|
4e26b4fc
|
First pass working layered graph :)
|
7 年前 |
damian
|
73ca4594
|
No-presenters works: Fractal and Vector1 node creation and deletion.
|
7 年前 |
Peter Bay Bastian
|
c002d689
|
Move graph things from Runtime to Editor
|
7 年前 |
Tim Cooper
|
7809cfe9
|
refactoring material graph to allow for layered materials.
|
7 年前 |
Peter Bay Bastian
|
3930a641
|
Remove GraphEditorPresenter
|
7 年前 |
Tim Cooper
|
79841e4c
|
Starting to work layer graph
|
7 年前 |
Peter Bay Bastian
|
513db118
|
Fix updating of node positions until we get rid of presenters
|
7 年前 |
Tim Cooper
|
9557fcee
|
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
|
7 年前 |
Tim Cooper
|
4a551695
|
temp
|
7 年前 |
GitHub
|
f49bc2d1
|
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
ae958d8a
|
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
1137cfb3
|
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
5a04d527
|
Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
|
7 年前 |
GitHub
|
5493daa7
|
Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
|
7 年前 |
GitHub
|
8814cf02
|
Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
|
7 年前 |
GitHub
|
c540af87
|
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
d5b454e5
|
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Julien Ignace
|
bc57fd4a
|
Small fixes based on PR feedback
|
7 年前 |
Julien Ignace
|
61fc8ab8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
35fa0617
|
Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
|
7 年前 |
Julien Ignace
|
ce27bfcb
|
- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
|
7 年前 |
GitHub
|
5710175b
|
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
|
7 年前 |
Julien Ignace
|
9314e011
|
Added the possibility to do alpha test only depth prepass in deferred.
|
7 年前 |
Julien Ignace
|
825bfd84
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
3151b43b
|
Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |