18 次代码提交 (a3dae81f-ee2e-4eea-ba95-02ecb37632c7)

作者 SHA1 备注 提交日期
Julien Ignace ec66382f - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Frédéric Vauchelles 42e300fe [PlanarProbe] Provide full size array of available VP matrices to shaders 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 7 年前
Frédéric Vauchelles 56d74148 (wip) added debug for screen space tracing 7 年前
Frédéric Vauchelles 8a772b86 [ScreenSpaceTracing] fixed dirVS, added debugs 7 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 7 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Frédéric Vauchelles 638799d0 Fixed hit weight calculate 7 年前
Frédéric Vauchelles 842b295a Added debug for sampled color in raymarching 7 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 7 年前
Antoine Lelievre edaa6a3d Added VisualizeShadowMasks mode in Lighting debug 7 年前
Antoine Lelievre 7c21615a Added Luminance meter 6 年前