7913 次代码提交 (949ce831-70da-4ef7-8119-1dea2d90bb75)

作者 SHA1 备注 提交日期
mmikk d62f5fd8 unified lighttemplate code for deferred and tiled forward with callback to material function 8 年前
Tim Cooper 2926e86a [Mat Graph]Remove standard asset stuff, not needed. 9 年前
Sebastien Lagarde bb06ff58 HDRenderLoop: Update Debug view mode for new parameters 8 年前
Tim Cooper 31fa7c60 [Material Graph]Readd export button. Fix issue with sub graph exports. 9 年前
sebastienlagarde 6d8ef108 HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
Tim Cooper 5055d67e [Material graph]More testing + fix things that are broken with the tests. 9 年前
sebastienlagarde f7bb55e1 HDRenderLoop: Correction Metallic name 8 年前
Tim Cooper b6ca28a2 [material graph]Make newline platform standard. 9 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 9 年前
Julien Ignace 581745c8 - HDRenderLoop: Added exposure/tonemap to the new inspector. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 9 年前
sebastienlagarde 1f0c5be7 HDRenderLoop: Fix issue after the merge of debug shaders 8 年前
Tim Cooper 480131e4 [Material Graph]Split out lighting functions to different files 9 年前
GitHub 61e8c0e0 Merge pull request #3 from Unity-Technologies/DebugShader 8 年前
Tim Cooper e7cb2abf [Material Graph]fix issue with pixel shader UI 9 年前
mmikk 60d4e47d tiled forward (transparencies too) 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 9 年前
Julien Ignace d45894b6 Merge branch 'master' into DebugShader 8 年前
Sebastien Lagarde 00d2aece HDRenderLoop: Add few function to the shader library related to far cry 4 talk 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 9 年前
Julien Ignace 9a49604d Clean test code for debug menu 8 年前
sebastienlagarde dc7f78dd HDRenderLoop: Add twosided lightingmaterial 8 年前
Tim Cooper 6e740eb0 [material graph]Fix test name 9 年前
Julien Ignace 2a66fcda Added the possibility to hide opaque or transparent objects 8 年前
sebastienlagarde 5322780e HDRenderLoop: miss one file 8 年前
Tim Cooper df47a2ff [material graph] add tests for node configuration. 9 年前
Julien Ignace d0e884be Added the possibility to display transparent objects for Material Debug 8 年前
sebastienlagarde 2d10c5ef HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 9 年前
Julien Ignace c90ffdda Merge branch 'master' into DebugShader 8 年前
sebastienlagarde f423dd68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 9 年前
vlad-andreev 6a14e392 [fptl] fix null reference exception 8 年前
Tim Cooper a9673209 [Shader Graph]Add function node input tests. 9 年前
vlad-andreev b145a4d1 semi-temporary hack to reload .compute assets 8 年前
sebastienlagarde e26a36cb HDRenderLoop: Add tonemapper and exposure control 8 年前
Tim Cooper ac62e6d8 [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 9 年前
Julien Ignace 526fbc6f HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
sebastienlagarde 5cc2607c HDRenderLoop: Correct fix double sided 8 年前
Tim Cooper 376c8378 [material graph]Change how precision works, make default precision half. 9 年前
Julien Ignace 5551e27f Compile fix after last merge 8 年前
sebastienlagarde deb3ca40 HDRenderLoop: Fix issue with alpha test 8 年前
Tim Cooper 607a2f9e [material graph]Add button to convert selection into subGraph 9 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
sebastienlagarde e1f8e17e HDRenderLoop: Update scene + make double sided work 8 年前
Tim Cooper 675ed679 [mat graph] Add duplicate command. 9 年前
sebastienlagarde 5e5b4fcb HDRenderLoop : Fix after merge 8 年前
Tim Cooper 40ac12ad [Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph. 9 年前
sebastienlagarde b8c1da00 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前