Sebastien Lagarde
5afbdc3c
HDRenderLoop: Push a version with C# that compile
8 年前
Sebastien Lagarde
37316a28
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
8 年前
mmikk
1804b00c
remove
prefix
8 年前
mmikk
d9c6d51d
move multicompile to the correct location
move multicompile to the correct location
8 年前
mmikk
cbedc8ab
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
8 年前
Sebastien Lagarde
0e900c4e
HDRenderLoop: Commit second draft, need testing
8 年前
mmikk
8ef3ae75
misc bug fixes
misc bug fixes
8 年前
mmikk
c67cdd6a
only invert z value when not in opengl
only invert z value when not in opengl
8 年前
Julien Ignace
9ccb7b24
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
Tim Cooper
56dd09da
[mat graph]Allow connection, it should replace existing.
8 年前
Peter Bay Bastian
af604cb5
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
8 年前
Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
Peter Bay Bastian
14bd9deb
Minor codestyle clean-up
8 年前
Peter Bay Bastian
5b3b60c7
Fix for serialized selection
8 年前
Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Evgenii Golubev
81eebc83
Update the project's editor version
8 年前
sebastienlagarde
5882c727
HDRenderLoop: Draft of refator not working
8 年前
Evgenii Golubev
c9a0007c
Factor out the procedural sky shader
8 年前
sebastienlagarde
d0ebdb4a
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
8 年前
runes
36e49e0d
Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
8 年前
runes
a5030aa0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
fb30bf8c
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
8 年前
Julien Ignace
9ce05c62
Fixed whitespace.
8 年前
Julien Ignace
dc9c16ef
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
8 年前
Aras Pranckevicius
dd9a2ab6
BasicRenderLoop: add text with instructions, edit path where asset is created
8 年前
Julien Ignace
c26c16b2
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
8 年前
runestubbe
517006da
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前