5399 次代码提交 (8e243e0b-7db8-4b86-96a1-336bc6d99fcb)

作者 SHA1 备注 提交日期
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 7 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 7 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 7 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 7 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 7 年前
GitHub 9dc2fe4c Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect 7 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 7 年前
GitHub 0adb2b7b Merge pull request #1054 from Unity-Technologies/LW-UI 7 年前
Aleksandr Kirillov 679b3479 Fixed a compilation error after merging. 7 年前
Frédéric Vauchelles a4860f0b [ReflectionProbe] Fixed multiselection with mixed values 7 年前
GitHub f5476769 Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind 7 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 7 年前
Robert Srinivasiah 6c272e47 Remove redundant binding of _PyramidDepthTexture 7 年前
Frédéric Vauchelles bc19917e [ReflectionProbe] Fixed multiselection with mixed values for shape and type 7 年前
GitHub ad278b73 Merge pull request #1053 from Unity-Technologies/LW-Bugfix 7 年前
sebastienlagarde 02280c4b Fix shader warning, shadow warning and hide physical camera parameter 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Remy 55580abb Fix sky settings. 7 年前
sebastienlagarde 38298c40 Fix issue with multiple selection of light in HDLightEditor 7 年前
sebastienlagarde 9722d453 Fix min limit of fade distance in light editor 7 年前
sebastienlagarde f6393946 Fix bake area creation 7 年前
sebastienlagarde 040b03ec Post merge fix 7 年前
sebastienlagarde bcc645de Fixed various issues with debug window 7 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 7 年前
Aleksandr Kirillov f7246274 No renormalization on normals per-pixel for mobile. 7 年前
Robert Srinivasiah bac17a2d Remove comment after Morten schooled me 7 年前
Felipe Lira eb62162a Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 7 年前
Felipe Lira 8610635a Changed shadowmap to use D16_UNORM format. 7 年前
Felipe Lira 8a6de19e Added Cascade Split UI 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 7 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 7 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 7 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 7 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 7 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
Martin Thorzen 57b10b82 [FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them. 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
sebastienlagarde 2916f7c5 Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user 7 年前