40 次代码提交 (8d732769-33b7-4f0f-8fff-e4d3ecd6300d)

作者 SHA1 备注 提交日期
Paul Melamed c4761310 color map and normal maps working for decals 7 年前
Paul Melamed 46c0667a Blend decal normals in tangent space 7 年前
Paul Melamed a5eb21ff cleaned up decal shader, added custom UI for decal shader 7 年前
Paul Melamed d9d7b2cb refactor to address all comments by Sebastien in slack conversation. 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Paul Melamed dd2f4c60 Decals work with master and trunk 7 年前
Paul Melamed 3b75ece2 temp fixed include issues for some .compute shaders 7 年前
Paul Melamed 2df92783 changed input textures layout for decals 7 年前
sebastienlagarde 4b23291d HDRenderPipeline: Fix compil of decal 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Paul Melamed e2add901 intermediate commit for decal height map 7 年前
Paul Melamed a1129802 cleaned up gecal group culling code, mask blend uses total material blend 7 年前
Paul Melamed 097ea5b1 height is being written to dbuffer 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Paul Melamed 651c6311 generating decal normal to decal space matrix in vertex shader 7 年前
Peter Andreasen 27da3d9e Fixes to skymanager and decaldata lifted from p4 7 年前
Paul Melamed 983ccfcb Using proper instancing path. 7 年前
Paul Melamed 54cd8dad Use alpha compositing to blend decals 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
Paul Melamed 8668ed75 decals working on transparency 6 年前
Paul Melamed 67ffc876 PR cleanup 6 年前
Paul Melamed 60d9cb71 address some PR comments 6 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 6 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 6 年前
Paul Melamed c2c2c9b4 calculate decal texture lod outside of the loop 6 年前
Paul Melamed ee6c1949 uv tiling working for opaques 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Paul Melamed 6459cbb2 mesh decals somewhat working 6 年前
Paul Melamed ee12a498 Mesh decals working 6 年前
Paul Melamed 737f9f82 mesh decal working with an option to use albedo as mask only 6 年前
Paul Melamed 5265aacd cleanup shader #ifdef code 6 年前
Paul Melamed aa31195d change names of decal #defines to reflect functionality of dbuffer passes 6 年前
Paul Melamed 8b873a1e added color swatch to decal material 6 年前
Paul Melamed e000418f Intermediate work 6 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 6 年前
Paul Melamed d39437c1 Cleaned up PR 6 年前
Evgenii Golubev 0798e2ee Remove _NORMAL_BLEND_SRC_B keyword in decal 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
sebastienlagarde b5a32384 Remove _NORMAL_BLEND_SRC_B keyword in decal 6 年前