51 次代码提交 (8b48e2b4-08ef-4b0f-a026-1ce0191a5ec6)

作者 SHA1 备注 提交日期
Sebastien Lagarde 83594dd2 HDRenderPipeline: Big renaming Tesselation => Tessellation 8 年前
Sebastien Lagarde 2c3c1e87 HDRenderPipeline: Renaming missing file 8 年前
Sebastien Lagarde b60287f0 HDRenderPipeline: Make distance based edge factor (WIP, lot of thing to change) 8 年前
Sebastien Lagarde 1c86fa3a HDRenderPipeline: Lot of change, still motion vector pass to fix 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde f0a158b3 HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation 8 年前
Sebastien Lagarde fe9b2eb8 HDRenderPipeline: Format + another set of fix with displacement map 8 年前
Sebastien Lagarde f4f59ad1 HDRenderPipeline: Add distance and screen adapation + backface culling 8 年前
Sebastien Lagarde b86ceaec HDRenderPipeline: Minor comment adjustement on tessellation factor 8 年前
Sebastien Lagarde 5460dd7b HDRenderPipeline: Add worldViewFrustrum cull to tesselation 8 年前
sebastienlagarde e447e133 HDRenderPipeline: Fix tessellation issue with double sided 8 年前
sebastienlagarde d055406d HDRenderPipeline: Draft to work at home 8 年前
sebastienlagarde 34ba21bb HDRenderPipeline: Push draft for adding POM 8 年前
sebastienlagarde e25f8c19 HDRenderPipeline: Add object scale 8 年前
sebastienlagarde bcc0a738 HDRenderPipeline: Missing scale 8 年前
sebastienlagarde 298c7695 HDRenderPipeline: Clean some code in Tessellation 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
sebastienlagarde b7ce99a8 HDRenderPipeline: Push draft not compling 8 年前
Sebastien Lagarde 0e8d4904 HDRenderPipeline: Push another no working draft 8 年前
Sebastien Lagarde 70821b88 HDRenderPipeline: First compiling version 8 年前
sebastienlagarde e13205b5 HDRenderPipeline: Change two sided options 8 年前
Sebastien Lagarde 3aa763f2 HDRenderPipeline: Make last surface gradient change - code ready to test 8 年前
Evgenii Golubev e30162ef Fix shadows for tessellation 8 年前
Evgenii Golubev 996f79ff Set consistent tessellation levels for camera and shadow views 8 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 8 年前
Evgenii Golubev ad7a69ba Fix tessellation during the shadow pass 7 年前
sebastienlagarde b010d5c1 HDrenderPipeline: Add some comment to shadow tessellation fix 7 年前
Julien Ignace 1d11cee8 During shadow passes, objects outside the main view frustum are now longer tessellated (tessellation factor set to 1.0). 7 年前
Julien Ignace 719e0012 Renamed LayeredLit shaders and UI classes to InfluenceLayeredLit. 7 年前
sebastienlagarde b9915628 HDRenderPipeline: First draft of support of vertex displacement 7 年前
sebastienlagarde 6174ec1c Define correct behavior for tessellatoin and planar mapping displacement 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
sebastienlagarde af8794d4 Remove object scale from attribute/interpolator of tessellation 7 年前
sebastienlagarde 2bfcb077 Push draft of layered lit work 7 年前
Sebastien Lagarde f7913771 ComputePerVertexDisplacement now return a float3 7 年前
sebastienlagarde a127563b Fix issue with UI + handle negative transform scaling with tessellation 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev d57bf9b9 Fix tessellation frustum culling, clean and optimize 7 年前
Evgenii Golubev 3ed7cefd Further optimize CullTriangleBackFace() 7 年前
Evgenii Golubev 811b656b Do not override edge tess factors to 1 to prevent cracks 7 年前
GitHub 4595e943 Add a comment 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
GitHub 7b280e46 Fix a regression in the tessellation code 7 年前
Raymond Graham 7f1a89ea Motion Vector Support 7 年前
sebastienlagarde ed1d03fb HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled) 7 年前
sebastienlagarde f6f454a7 Fix issue with tessellation and shadow 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
sebastienlagarde ee31a3ad HDRP: Improve camera relative rendering precision on object 7 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 7 年前
Yao Xiaoling 38856112 Fix merge. 6 年前