Julien Ignace
|
ec66382f
|
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
|
7 年前 |
sebastienlagarde
|
d1c884e4
|
Add Lux meter debug mode
|
7 年前 |
Frédéric Vauchelles
|
df67690c
|
[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
|
7 年前 |
Frédéric Vauchelles
|
42e300fe
|
[PlanarProbe] Provide full size array of available VP matrices to shaders
|
7 年前 |
Frédéric Vauchelles
|
f84484dc
|
[ScreenSpaceProjection] added debug modes
|
7 年前 |
Frédéric Vauchelles
|
56d74148
|
(wip) added debug for screen space tracing
|
7 年前 |
Frédéric Vauchelles
|
8a772b86
|
[ScreenSpaceTracing] fixed dirVS, added debugs
|
7 年前 |
Frédéric Vauchelles
|
17eb7e3c
|
[ScreenSpaceTracing] (wip) step by step debugging
|
7 年前 |
Frédéric Vauchelles
|
4fbb1c4f
|
(wip) Added refraction model
|
6 年前 |
Frédéric Vauchelles
|
5ef1d97f
|
(wip) Added debug for proxy and hiz refraction modes
|
6 年前 |
sebastienlagarde
|
9298afe1
|
Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
|
6 年前 |
sebastienlagarde
|
fbf1ccab
|
Remove indirect GTAO debug mode
|
6 年前 |
Frédéric Vauchelles
|
7df2f723
|
Refactoring and adding linear raymarch for Hiz and proxy
|
6 年前 |
Frédéric Vauchelles
|
638799d0
|
Fixed hit weight calculate
Updated debug modes
|
6 年前 |
Frédéric Vauchelles
|
842b295a
|
Added debug for sampled color in raymarching
|
6 年前 |
Frédéric Vauchelles
|
27865707
|
Reproject SSR with motion vectors
Added HiZ cell mip diff debug
|
6 年前 |
Antoine Lelievre
|
edaa6a3d
|
Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
|
6 年前 |
Antoine Lelievre
|
7c21615a
|
Added Luminance meter
|
6 年前 |