mmikk
|
d62f5fd8
|
unified lighttemplate code for deferred and tiled forward with callback to material function
unified lighttemplate code for deferred and tiled forward with callback
to material function
Need to do the same for reflection next
|
8 年前 |
Sebastien Lagarde
|
bb06ff58
|
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
|
8 年前 |
sebastienlagarde
|
6d8ef108
|
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
|
8 年前 |
sebastienlagarde
|
f7bb55e1
|
HDRenderLoop: Correction Metallic name
|
8 年前 |
sebastienlagarde
|
acd11ee0
|
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
|
8 年前 |
Julien Ignace
|
581745c8
|
- HDRenderLoop: Added exposure/tonemap to the new inspector.
- Cleaned the way debug render are done.
|
8 年前 |
sebastienlagarde
|
1f0c5be7
|
HDRenderLoop: Fix issue after the merge of debug shaders
|
8 年前 |
GitHub
|
61e8c0e0
|
Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
|
8 年前 |
mmikk
|
60d4e47d
|
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
|
8 年前 |
Julien Ignace
|
d45894b6
|
Merge branch 'master' into DebugShader
|
8 年前 |
Sebastien Lagarde
|
00d2aece
|
HDRenderLoop: Add few function to the shader library related to far cry 4 talk
|
8 年前 |
Julien Ignace
|
9a49604d
|
Clean test code for debug menu
|
8 年前 |
sebastienlagarde
|
dc7f78dd
|
HDRenderLoop: Add twosided lightingmaterial
|
8 年前 |
Julien Ignace
|
2a66fcda
|
Added the possibility to hide opaque or transparent objects
|
8 年前 |
sebastienlagarde
|
5322780e
|
HDRenderLoop: miss one file
|
8 年前 |
Julien Ignace
|
d0e884be
|
Added the possibility to display transparent objects for Material Debug
|
8 年前 |
sebastienlagarde
|
2d10c5ef
|
HDRenderLoop: Add Unlit.shader + fix backface and transparent
|
8 年前 |
Julien Ignace
|
c90ffdda
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
sebastienlagarde
|
f423dd68
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
6a14e392
|
[fptl] fix null reference exception
|
8 年前 |
vlad-andreev
|
b145a4d1
|
semi-temporary hack to reload .compute assets
|
8 年前 |
sebastienlagarde
|
e26a36cb
|
HDRenderLoop: Add tonemapper and exposure control
|
8 年前 |
Julien Ignace
|
526fbc6f
|
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
|
8 年前 |
Julien Ignace
|
5551e27f
|
Compile fix after last merge
|
8 年前 |
Tim Cooper
|
3313d8c4
|
trying new UI
|
8 年前 |
Tim Cooper
|
6f66febe
|
[material graph]Fix standalone compile issue.
|
8 年前 |
Tim Cooper
|
ff11a50c
|
[Material node] use color property instead of field.
|
8 年前 |
Tim Cooper
|
8ecfe640
|
[material graph]Remove upgrade code, no needed yet.
|
8 年前 |
Tim Cooper
|
29600f72
|
[Material graph] Fix up subgraph asset reference serialization.
|
8 年前 |
Tim Cooper
|
b42e0339
|
[Material Graph]Fix up texture node serialization.
|
8 年前 |
Tim Cooper
|
d759e955
|
[Material Graph]Tidy up integration testing.
|
8 年前 |
Tim Cooper
|
6cf280f3
|
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
|
8 年前 |
Tim Cooper
|
2926e86a
|
[Mat Graph]Remove standard asset stuff, not needed.
|
8 年前 |
Tim Cooper
|
31fa7c60
|
[Material Graph]Readd export button. Fix issue with sub graph exports.
|
8 年前 |
Tim Cooper
|
5055d67e
|
[Material graph]More testing + fix things that are broken with the tests.
|
8 年前 |
Tim Cooper
|
b6ca28a2
|
[material graph]Make newline platform standard.
|
8 年前 |
Tim Cooper
|
95b250d2
|
[material graph] Fix newline issues.
|
8 年前 |
Tim Cooper
|
553fedbf
|
[Format]Run code formatting
|
8 年前 |
Tim Cooper
|
480131e4
|
[Material Graph]Split out lighting functions to different files
|
8 年前 |
Tim Cooper
|
e7cb2abf
|
[Material Graph]fix issue with pixel shader UI
|
8 年前 |
Tim Cooper
|
cc192491
|
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
|
8 年前 |
Tim Cooper
|
0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
|
8 年前 |
Tim Cooper
|
6e740eb0
|
[material graph]Fix test name
|
8 年前 |
Tim Cooper
|
df47a2ff
|
[material graph] add tests for node configuration.
|
8 年前 |
Tim Cooper
|
6ef35ae3
|
[Material Graph]Use slotid's instead of slots.
|
8 年前 |
Tim Cooper
|
7ae021c6
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
8 年前 |
Tim Cooper
|
a9673209
|
[Shader Graph]Add function node input tests.
|
8 年前 |
Tim Cooper
|
ac62e6d8
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
8 年前 |
sebastienlagarde
|
5cc2607c
|
HDRenderLoop: Correct fix double sided
|
8 年前 |
Tim Cooper
|
376c8378
|
[material graph]Change how precision works, make default precision half.
|
8 年前 |