Evgenii Golubev
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78d34610
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Split 'ShaderVariables.hlsl' into 3 files
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7 年前 |
Evgenii Golubev
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08f93209
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Use the legacy Unity matrices for shadow map rendering
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7 年前 |
Sebastien Lagarde
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36f3cfd4
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merge unity 2017.3
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7 年前 |
Evgenii Golubev
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43a667f7
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Save a bit of ALU on projection matrices
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7 年前 |
Evgenii Golubev
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13210372
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Use macros instead of directly referencing matrix variables
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7 年前 |
Robert Srinivasiah
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84dcd92c
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Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
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7 年前 |
Robert Srinivasiah
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1c4f5ae2
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Start using UnityPerPassStereo constants
These initial passes don't use I_P or I_VP yet, so I need to figure out a way to verify these.
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7 年前 |
Robert Srinivasiah
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167e7fed
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Cleanups
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7 年前 |
sebastienlagarde
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e21db91a
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HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
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7 年前 |
Robert Srinivasiah
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8218bb9a
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Use HDCamera modified stereo view matrices
This is to support camera relative rendering in stereo. The modified view matrix propogates to the stereo versions of InvView and ViewProj.
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7 年前 |
Tim Cooper
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fafb59af
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Run code formatter.
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7 年前 |
sebastienlagarde
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a2e180a5
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Update code to allow Macro matrix to work after PR feedback
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6 年前 |
Sebastien Lagarde
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73e96f75
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Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
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6 年前 |