115 次代码提交 (79b5e7b2-6d60-4f16-a3e7-bdf079c759ba)

作者 SHA1 备注 提交日期
GitHub fa72dec5 Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset 8 年前
sebastienlagarde bab2a250 HDRenderPipeline: Update TileSetting to work correctly with HDInspector 8 年前
sebastienlagarde d6537189 HDRenderPipeline: Make TilePass.LightLoop a regular class, not an asset 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 8 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde 77b7d74b Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset 8 年前
Felipe Lira 287a7929 Fixed compiler erros for some variants/platforms. 8 年前
Felipe Lira 54b6d8a9 Updated custom testframework build file to account for new path and to only allow iOS build on Mac OSX 8 年前
GitHub d3bd8f2f Merge pull request #272 from Unity-Technologies/Branch_DebugMenu2 8 年前
GitHub 1d2a75e7 Merge pull request #271 from Unity-Technologies/Fix-tangent-issue-and-update-double-sided 8 年前
sebastienlagarde e93ed04c HDRenderPipeline: Re-add "none" mode for double sided lighting 8 年前
sebastienlagarde 8a02d46a HDRenderPipeline: Fix tangent issue when orthornomalize in Lit.shader 8 年前
GitHub 8f2a5a9f Optimize MipmapLevelToPerceptualRoughness() 8 年前