sebastienlagarde
|
fa4df596
|
Fix camera editor preview
|
7 年前 |
Jean-François F Fortin
|
994a42d3
|
Added geometric filtering for spec AA.
|
7 年前 |
sebastienlagarde
|
71170c2a
|
Fix camera preview - Remove obsolete code
|
7 年前 |
Stephane Laroche
|
0fe9e92a
|
Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...)
|
7 年前 |
Frédéric Vauchelles
|
d5c1a104
|
Added toggle to raymarch behind objects
several stability fixes
|
7 年前 |
Frédéric Vauchelles
|
493c1fac
|
Added temporal filtering for HiZ
|
7 年前 |
Frédéric Vauchelles
|
58fc6522
|
Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
|
7 年前 |
Frédéric Vauchelles
|
96917261
|
Fixed game view debug for SSRT
|
7 年前 |
Frédéric Vauchelles
|
6f23a811
|
Jitter ray origin to add noise instead of banding when raymarching
|
7 年前 |
Frédéric Vauchelles
|
d228ca21
|
Added utility to debug in game view SSR
|
7 年前 |
Frédéric Vauchelles
|
c64d8d8a
|
Limiting mip level when raymarching near screen borders
|
7 年前 |
Frédéric Vauchelles
|
262145d7
|
Added debugs
Fixed screen space ray computation
|
7 年前 |
Frédéric Vauchelles
|
f994c6c3
|
displaye sampled color in HiZ for debug
|
7 年前 |
Frédéric Vauchelles
|
c0482898
|
Removed linear raymarch before HiZ, replaced with call intersection
|
7 年前 |
Frédéric Vauchelles
|
27865707
|
Reproject SSR with motion vectors
Added HiZ cell mip diff debug
|
7 年前 |
Evgenii Golubev
|
ebb293eb
|
Temporarily disable tone mapping of volumetrics to avoid banding artifacts
|
7 年前 |
Yao Xiaoling
|
fc9758a0
|
Add EnableHeightBlending property to instruct unity to not to use heightmaps.
|
7 年前 |
Yao Xiaoling
|
b6cb6283
|
Revert unnecessary changes.
|
7 年前 |
Yao Xiaoling
|
5b75827c
|
Added terrain height based blending.
|
7 年前 |
Yao Xiaoling
|
695625a5
|
Move TerrainLitUI.cs to TerrainLit folder.
|
7 年前 |
Yao Xiaoling
|
93a66c4c
|
Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
|
7 年前 |
Yao Xiaoling
|
aef8e02a
|
Added terranlit basemap generation shader.
|
7 年前 |
Felipe Lira
|
01256b7a
|
Removed dependency from pipeline asset in shadow map passes
|
7 年前 |
Felipe Lira
|
b918fecb
|
Addressed PR comments.
|
7 年前 |
Felipe Lira
|
81737c15
|
Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
|
7 年前 |
Felipe Lira
|
ab311887
|
Turns out the material immediate set doesn't really work.
|
7 年前 |
Felipe Lira
|
1cbd9d71
|
Fixed typo when setting rendertargets.
|
7 年前 |
Felipe Lira
|
1e580cd4
|
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
|
7 年前 |
Felipe Lira
|
7b171db4
|
Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
|
7 年前 |
Felipe Lira
|
98c82c99
|
All renderpasses referencing attachments by handle
|
7 年前 |
GitHub
|
d1233422
|
Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
|
7 年前 |
Stephane Laroche
|
48ae99ff
|
Fix normal map scaling to work properly.
|
7 年前 |
sebastienlagarde
|
87b6bc50
|
Move atmospheric scattering field above volumetric
|
7 年前 |
uygar
|
2fc50ce9
|
Fixed handling unknown GPUShadowTypes in the shadow manager.
|
7 年前 |
Stephane Laroche
|
0bff25c5
|
Independent Coat Normap Map : WIP
|
7 年前 |
sebastienlagarde
|
88a04a92
|
Fix volumetric toggle
|
7 年前 |
GitHub
|
ef1dc366
|
Merge pull request #1330 from Unity-Technologies/Clean-code
Clean reflection code about camera creation
|
7 年前 |
Stephane Laroche
|
39777104
|
Independent Coat Normal Map: Input management
|
7 年前 |
sebastienlagarde
|
77bf6fb4
|
Clean reflection code about camera creation
|
7 年前 |
Sebastien Lagarde
|
f4660e9b
|
Add framesettings support to volumetric
|
7 年前 |
Stephane Laroche
|
e0b3d217
|
Merge branch 'master' into stacklit
|
7 年前 |
GitHub
|
17d5bb27
|
Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera
Add framesettings to hdcamera
|
7 年前 |
sebastienlagarde
|
f9636448
|
Add volumetric bool
|
7 年前 |
sebastienlagarde
|
9ab1b257
|
more fix on hdCamera and frameSettings
|
7 年前 |
sebastienlagarde
|
01cd6f98
|
Add FrameSettings to hdCamera
|
7 年前 |
sebastienlagarde
|
18b3c12d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
13dbf1ab
|
Add missing assignment of the volumetric light dimmer
|
7 年前 |
sebastienlagarde
|
ed310e3a
|
Move definition to GlobalLightloop settings
|
7 年前 |
sebastienlagarde
|
b23c429e
|
Update changelog
|
7 年前 |
GitHub
|
e09dc001
|
Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass
Fix triplanar with meta pass
|
7 年前 |