Martin Thorzen
9c29a0c6
Added functionality to search window and made the path's sanitized.
7 年前
Martin Thorzen
88b45aa5
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
7 年前
Jens Holm
392166aa
Add labels in Vector4MaterialSlot constructor
7 年前
Matt Dean
589cb99a
Add changes from previous branch
7 年前
Martin Thorzen
8742fc7b
Merge branch 'master' into node-settings
7 年前
Jens Holm
cfaa488d
Make serialized window layout serialize abosulte position properties
7 年前
Martin Thorzen
dbf93edc
Updated teh Graph path functionality. It now saves the path and reads it back
7 年前
GitHub
c08093e7
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
7 年前
Jens Holm
11eb245d
Add acess to master previews texture view and add default size for preveiw in uss
7 年前
Martin Thorzen
c4047df5
Fixed the enum control size, so it is now aligning properly in the UI
7 年前
Martin Thorzen
b0ebffa3
Started the work on adding path functionality to shaders.
7 年前
Jens Holm
6a079706
Add function in WinowDockingLayout to apply layout position or size
7 年前
GitHub
eae8c0fc
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
7 年前
Jens Holm
d411c659
Refactor resize side handels to use absolute position properties
7 年前
GitHub
0d17d3ed
Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
7 年前
Martin Thorzen
cfd61180
New node settings. Moved the createsettingselement to the master node
7 年前
Martin Thorzen
abd8a058
Made IMayRequirePosition public
7 年前
GitHub
685fecd6
Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
7 年前
Peter Bay Bastian
13a428be
More trunk compatibility fixes
7 年前
Martin Thorzen
57b10b82
[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
7 年前
Martin Thorzen
9720e0dc
Added input fields to the vector nodes
7 年前
GitHub
62c92de8
Merge pull request #1027 from Unity-Technologies/LW-MetaPassFix
Meta Fix, using world2clip instead of pbject2clip
7 年前
Thomas
e23d090b
Fix for packman
7 年前
GitHub
9acee18f
Merge pull request #1031 from Unity-Technologies/Remove_HD_Components_ContextMenu
Add "Remove HD *" context menu items for light / reflection probe / camera
7 年前
GitHub
84669008
indent correctly
7 年前
Remy
8bbade68
Add "Remove HD *" context menu items for light / reflection probe / camera
7 年前
GitHub
6bd4de5b
Merge pull request #1032 from Unity-Technologies/LightmapDecodeFixes
Make sure we get the correct lightmap decode parameters when in gamma…
7 年前
GitHub
9eb3f510
Merge pull request #1029 from Unity-Technologies/update-shadergraph
Update ShaderGraph submodule (DO NOT BACKPORT)
7 年前
Peter Bay Bastian
b8114a3a
Update ShaderGraph submodule (DO NOT BACKPORT)
7 年前
Joel de Vahl
73b75a26
Make sure we get the correct lightmap decode parameters when in gamma mode
7 年前
GitHub
ceaafcae
Rename the "Enable Ultra Quality SSS" option
7 年前
Robert Srinivasiah
14e8b51f
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
sebastienlagarde
6d6c47f8
Fixed comment and typo about line light function/calculation
7 年前
Robert Srinivasiah
bbed8914
Cleanup comments
And actually rename s_TempIntArray!
7 年前
Andre McGrail
c59ab44d
Meta Fix, using world2clip instead of pbject2clip
7 年前
sebastienlagarde
b25e74b2
Various light fix for HD
- Light was incorrectly initialize with physical light unit
- hide toggle default editor
- hide warning of reflection probe that spam the console
7 年前
Robert Srinivasiah
1dbc76c2
Working implementation of stereo big tile
Need to clean up comments, but wanted to leave them in here for posterity (useful dev notes in there)
7 年前
GitHub
f469d277
Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgrades
Lw material upgrades
7 年前
Robert Srinivasiah
ca84b696
Create LightCullUtils.hlsl to manage light index generation
We use our light index, stereo eye index, and number of lights to generate various indices into our light cull buffers. Instead of re-calculating stuff in every shader, we should have a common place to do these calculations!
7 年前
GitHub
6a69b095
Merge pull request #1021 from Unity-Technologies/lwrp-xr-per-cam
LWRP - Disable stereo on cams that don't have both target eyes enabled
7 年前
Robert Srinivasiah
35e49053
Support stereoized g_mScrProjectionArr in bigtile
eyeIndex is sourced from GroupID.z
7 年前
GitHub
793fe433
Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes
LWRP XR Fixes
7 年前
Robert Srinivasiah
a9ca9749
Annotate changes needed in Big Tile Shader
Just comments
7 年前
Robert Srinivasiah
3c4b3fab
LWRP - Disable stereo on cams that don't have both target eyes enabled
Pretty simple change, was a mistake to omit. Mirrors logic in HDRP FrameSettings
7 年前
GitHub
52091cce
Merge pull request #1022 from Unity-Technologies/update-shadergraph
Update ShaderGraph submodule
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
sebastienlagarde
c7dc67eb
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
GitHub
41034aa7
Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
7 年前
sebastienlagarde
5ca9a48a
Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
7 年前
sebastienlagarde
2e64322b
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
7 年前