Evgenii Golubev
846d4f8d
Precompute IBL samples on GPU
8 年前
Evgenii Golubev
65c98c8d
Factor out the GGX filtering code
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
sebastienlagarde
ddd7d5d5
HDRenderPipeline: Change all include shader absolute path to relative path
8 年前
Antti Tapaninen
a2cdeb47
metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support
8 年前
sebastienlagarde
b088bb9a
HDRenderPipeline: Moive all shaders/compute into resources asset
+ fix an issue with building player with debug menu
8 年前
Peter Bay Bastian
a1133cd9
Update #includes of ShaderLibrary to new path
7 年前
Evgenii Golubev
cf57d1d5
Use the distribution of visible normals for runtime IBL prefiltering
7 年前
Evgenii Golubev
56171b1b
Fix the sample index
7 年前
Evgenii Golubev
4d7de4b0
Optimize IBL prefiltering
7 年前
GitHub
6b4f6de4
Add a comment
7 年前
Sebastien Lagarde
bb966f19
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
7 年前
Peter Bay Bastian
9dd5e5c5
Change shader include paths to take advantage of Core being an include path now
7 年前
sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
Julien Ignace
d4548639
Added #pragma_only_renderers to compute shaders.
7 年前
Kay Chang
53b01e3a
WIP adding Switch support.
7 年前
Kay Chang
c279dc9c
Re-added modified files for Switch without BOM.
7 年前