62 次代码提交 (5e6cfadc-b0fd-4aa7-881f-bc892a02fc1c)

作者 SHA1 备注 提交日期
sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
Evgenii Golubev 8bbcaa8f Factor out TilePass.hlsl 7 年前
GitHub d1768cbc Merge pull request #654 from Unity-Technologies/Add-transparent-depth-postpass-support 7 年前
Evgenii Golubev 11755834 Add #define USE_DEFERRED_DIRECTIONAL_SHADOWS 7 年前
GitHub 3fb63e42 Merge pull request #653 from Unity-Technologies/volume-improvements 7 年前
GitHub ab46a9d8 Merge pull request #650 from EvgeniiG/master 7 年前
sebastienlagarde fa6e0a3a Various typo fix + disable extra pass if distortion only 7 年前
Felipe Lira 167bf525 bumped version of packages. 7 年前
sebastienlagarde 0af1be7a HDRenderPipeline: Move Depth postpass to after transparent (solve issue) + add it to lit shader 7 年前
GitHub 2bd6f08b Merge pull request #652 from Unity-Technologies/HDRP-GraphicTests 7 年前
GitHub 4b15e9fc Merge pull request #651 from Unity-Technologies/add-xbone-one-support 7 年前
GitHub 8f12064e Merge pull request #648 from EvgeniiG/master 7 年前