sebastienlagarde
|
2f4f4d22
|
HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
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8 年前 |
Evgenii Golubev
|
303e8196
|
Fix the reference IBL implementation
|
8 年前 |
GitHub
|
6ed761da
|
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
|
8 年前 |
Sebastien Lagarde
|
7fa398c4
|
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
|
8 年前 |
Evgenii Golubev
|
10a41b5b
|
Make ComputeCubeToSphereMapSqMagnitude() simpler to use
|
8 年前 |
Sebastien Lagarde
|
bebe7f01
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Evgenii Golubev
|
c8a14bc3
|
Merge branch 'UpdateAreaLightImpl'
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8 年前 |
Sebastien Lagarde
|
2b8343ed
|
HDRenderLoop: Move GetNdotV function again
|
8 年前 |
sebastienlagarde
|
0da561ce
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
c14da547
|
Fixed compilation of lit shader.
|
8 年前 |
Evgenii Golubev
|
2636e56e
|
Remove completed TODOs
|
8 年前 |
Julien Ignace
|
aac1235c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
be9aaa74
|
Use FastACos for the area light code
|
8 年前 |
sebastienlagarde
|
ed862ed6
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
1500689d
|
HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
|
8 年前 |
Evgenii Golubev
|
abb866e7
|
Use a more accurate FastACos implementation
|
8 年前 |
sebastienlagarde
|
31e4c8ca
|
HDRenderLoop: Intermediate state
|
8 年前 |
GitHub
|
064c17bd
|
Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
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8 年前 |
Julien Ignace
|
99b57d08
|
- Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented)
- Cleaned LayeredLit GUI a little.
|
8 年前 |
Evgenii Golubev
|
290723c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
|
8 年前 |
sebastienlagarde
|
6a1b6e2f
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
2d47017c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitData.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitDebugPass.hlsl
|
8 年前 |
sebastienlagarde
|
a919228a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
996cc98f
|
HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes
|
8 年前 |
sebastienlagarde
|
ad982eb6
|
HDRenderLoop: Rearrange debug param menu to be more artists friendy
|
8 年前 |
Evgenii Golubev
|
a6a6e773
|
Implement ellipsoidal fade out for area lights
|
8 年前 |
sebastienlagarde
|
1225abd4
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Sebastien Lagarde
|
dddb8ef6
|
HDRenderLoop: Minor correction in sky shader
|
8 年前 |
Evgenii Golubev
|
059de63c
|
Implement functions to map a cube to a sphere
|
8 年前 |
Sebastien Lagarde
|
d8f13193
|
HDRenderloop: Setup minimal draw sky/HDRI (not working)
|
8 年前 |
Evgenii Golubev
|
87dfa441
|
Implement a small LTC optimization
|
8 年前 |
Sebastien Lagarde
|
ecc73ed7
|
HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque
|
8 年前 |
Julien Ignace
|
705c2c66
|
Added proper support for Vertex Color in LayeredLit shader.
|
8 年前 |
Evgenii Golubev
|
5116a0d4
|
Make 'AreaLightData.twoSided' a bool
|
8 年前 |
Julien Ignace
|
50ac3b7d
|
Temporarily disable Layer Mapping combinations for compile time purpose.
|
8 年前 |
Evgenii Golubev
|
41003740
|
Add support of 'bool' to the ShaderGenerator
|
8 年前 |
sebastienlagarde
|
648bed87
|
HDRenderLoop: Push starter that doesn't compile
|
8 年前 |
Julien Ignace
|
28861e70
|
Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping.
|
8 年前 |
Paul Demeulenaere
|
94f746ff
|
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
|
8 年前 |
Peter Bay Bastian
|
1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
|
8 年前 |
Peter Bay Bastian
|
7ef50ef7
|
Replaced accidental tabs with spaces
|
8 年前 |
Peter Bay Bastian
|
be11b1e0
|
"Show in project"-button now works
|
8 年前 |
Peter Bay Bastian
|
c6e6d4e4
|
Refactored title bar button into own drawer
|
8 年前 |
Peter Bay Bastian
|
53ab6c81
|
Added options button (not functional yet)
|
8 年前 |
Peter Bay Bastian
|
235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
|
8 年前 |
Peter Bay Bastian
|
621f548e
|
Style tweaks and minor code clean-up for title bar
|
8 年前 |
Peter Bay Bastian
|
c299e028
|
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
|
8 年前 |
Peter Bay Bastian
|
08a32f0c
|
Removed absolute positioning from TitleBar
|
8 年前 |
Peter Bay Bastian
|
da329206
|
Removed absolute positioning from GraphView and did minor tweaks to title bar
|
8 年前 |
julienf-unity
|
bb982188
|
Remove imported.asset files
|
8 年前 |