17 次代码提交 (5a06a16e-6b73-4ad6-bf6c-5b131bb144d5)

作者 SHA1 备注 提交日期
Felipe Lira 998f6257 Added particles to lowend upgrader. 8 年前
Felipe Lira 6b76e6ce Added emission self-illumin upgrader to low end mobile pipeline. 8 年前
Felipe Lira 06640421 Fixed upgrade issues regarding shininess values being zero. 8 年前
Felipe Lira 15fae8de Changed the upgrader to apply conversion parameters in the AssignNewShadertoMaterial callback so when changing the shader in the material UI it also upgrade properly. 8 年前
Felipe Lira 6c22422b Changes to lowend upgraders after material upgrader callback. 8 年前
Felipe Lira 9f125a27 Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Felipe Lira c063a880 Reduced amount of shader variants by optimizing away a few keywords. 8 年前
Felipe Lira ddbc0256 Added support to reflection probes. 8 年前
Felipe Lira 6275e9d2 Added baked emission support to LD pipe and proper test scene 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
Felipe Lira 53105986 Added lightweight unlit and its shader GUI 8 年前
Felipe Lira aa4a73ea Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira 0c75b7cd Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors. 7 年前
Felipe Lira a7ea582f Addresssed UI issues. 7 年前
Felipe Lira a390328a Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前