Tim Cooper
|
af2e75ab
|
[shader graph]Data refactor 3
|
8 年前 |
Tim Cooper
|
2645e25c
|
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
|
8 年前 |
Andre McGrail
|
2dbd4aa3
|
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
|
7 年前 |
vlad
|
12603c9a
|
Changing all Texture2D types to Teture to allow custom render textures to be added.
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7 年前 |
Matt Dean
|
c7fbf38f
|
Added Matrix 2 and 3 types
|
7 年前 |
vlad
|
5f08fc4e
|
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
|
7 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
|
7 年前 |
Matt Dean
|
516051d4
|
First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
|
7 年前 |
Matt Dean
|
8f22e3a7
|
Boolean node and type (part 1)
|
7 年前 |
Matt Dean
|
4ad43705
|
Vector1 property refactor and types
|
7 年前 |
Matt Dean
|
589cb99a
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Add changes from previous branch
|
7 年前 |
Matt Dean
|
42b09806
|
Add first pass Texture2DArray and Texture3D support
|
6 年前 |
Peter Bay Bastian
|
a958b031
|
Rename PropertyType.Texture to Texture2D
|
6 年前 |