13 次代码提交 (55a261e5-72c8-44b5-aebc-5865d86b3201)

作者 SHA1 备注 提交日期
Evgenii Golubev 78d34610 Split 'ShaderVariables.hlsl' into 3 files 8 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 8 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev 43a667f7 Save a bit of ALU on projection matrices 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Robert Srinivasiah 84dcd92c Plug-in stereo matrices plus bind new stereo matrices 7 年前
Robert Srinivasiah 1c4f5ae2 Start using UnityPerPassStereo constants 7 年前
Robert Srinivasiah 167e7fed Cleanups 7 年前
sebastienlagarde e21db91a HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...) 7 年前
Robert Srinivasiah 8218bb9a Use HDCamera modified stereo view matrices 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 7 年前
Sebastien Lagarde 73e96f75 Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前