17 次代码提交 (504ba0e9-d6fe-4a41-9110-f306f47ae71e)

作者 SHA1 备注 提交日期
Filip Iliescu 1109a6c7 initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
Filip Iliescu db72d2ac Create test scene for Classic OnChip Deferred Renderloop 8 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Filip Iliescu ff01d44e fix shadow settings and add a sun script to see shadows move based on time of day 8 年前
Filip Iliescu 0577271e fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 8 年前
Filip Iliescu 9f78b2fd fixed shadows 8 年前
Filip Iliescu d920f17e add a bunch of small test scenes 7 年前
Filip Iliescu 1dff4c8e Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 7 年前
Filip Iliescu 54f04ea9 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 7 年前
Filip Iliescu 811e0b22 remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes. 7 年前
Filip Iliescu 26b804dc update tests skybox material to use the OnTile version 7 年前
Filip Iliescu 7b6589ed cleanup commented code and unused variables and rename renderloop more appropriatly 7 年前
Filip Iliescu 4ff73d09 update texture settings and tests to match 7 年前
Filip Iliescu fc60ffad add touch script for scene control on iOS and set non legacy mode as default 7 年前
Filip Iliescu b25e3217 update materials and test scenes with text counter 7 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 7 年前
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 7 年前