510 次代码提交 (4ebf9cfd-4a41-455d-895a-da03d9dcaaf9)

作者 SHA1 备注 提交日期
Evgenii Golubev 6df17974 Implement a more accurate and efficient version of GetLocalFrame() 8 年前
Felipe Lira fb82cb32 Added helper sampler function and conversion between colorspaces. 8 年前
Evgenii Golubev 9a651afa Add the bilateral toggle support for the basic SSS model 8 年前
Thomas Hourdel 05d8abb9 Removed debug symbols 8 年前
sebastienlagarde 968380ab Fix the issue with selection of the SSS model at runtime 8 年前
Evgenii Golubev 627000c2 Merge branch 'master' 8 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 8 年前
sebastienlagarde fbf0ebbe - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 8 年前
uygar f166177b Disabled depth clipping for shadowmap passes. 8 年前
sebastienlagarde 9f8e113e Fix the vertical SSS pass 8 年前
sebastienlagarde 9fd195b4 Set world scales for the basic SSS 8 年前
Evgenii Golubev a61d4a42 Fix the issue with selection of the SSS model at runtime 8 年前
sebastienlagarde 13746aff Revert the 'disctScale' test change 8 年前
Evgenii Golubev aab84ed7 Fix the vertical SSS pass 8 年前
sebastienlagarde 3874d043 forget to apply transittance 8 年前
Evgenii Golubev 14475c37 Set world scales for the basic SSS 8 年前
sebastienlagarde 525f10dd HDrenderPipeline: Add transmissoin on GI 8 年前
Evgenii Golubev 63a49ce7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream 8 年前
Felipe Lira 7b9c5509 Fixed issue that was causing Lightweight pipeline to not be disposed/recreated when changing asset settings. 8 年前
sebastienlagarde db2d8ec4 missing a meta files 8 年前
sebastienlagarde 4a657303 HDRenderPipeline: Update all asset and resources 8 年前
Tim Cooper acb5e6cb rename CullingParameters -> ScriptableCullingParameters 8 年前
Felipe Lira 12c9973a Fixes to previous commit. GetVisibleRenderersCount() is not yet in main SRP branch, which would cause compiler errors. Value initialized to a constant for now. 8 年前
uygar 0cf2dd7b Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel. 8 年前
uygar 2e691da9 Modified creation of shadowmap, so subclasses can override texture settings before the RTID gets created. 8 年前
Felipe Lira a2f2b1e9 When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites. 8 年前
Evgenii Golubev f6034d4c Revert the 'disctScale' test change 8 年前
GitHub 17c2ab06 Merge pull request #297 from EvgeniiG/upstream 8 年前
Evgenii Golubev 196de9cc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream 8 年前
Evgenii Golubev 4b7caf6a Merge branch 'upstream/Update-SSS' into upstream (without the reference mode) 8 年前
Evgenii Golubev 8c24c1f0 Adjust the intensity of the SSS profile visualization 8 年前
Evgenii Golubev e996e9cd Update the SSS profile used for the head 8 年前
Evgenii Golubev 1fd43220 Disable alpha of transmission tint 8 年前
Evgenii Golubev 7851fe34 Force non-0 indirect lighting to avoid SSS artifacts 8 年前
Evgenii Golubev ad52d33f Improve handling of the radius of 0 8 年前
Evgenii Golubev c609e9a1 Improve SSS profile visalization 8 年前
sebastienlagarde ca905a47 Improve SSS profile visalization 8 年前
Evgenii Golubev 618418d8 Limit the min distance to 0.05 8 年前
sebastienlagarde 35089341 Limit the min distance to 0.05 8 年前
Evgenii Golubev 28c5a629 Switch to the single-color SSS parametrization 8 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 8 年前
sebastienlagarde f67f629a SSAO: Stop using "Resources" directory 8 年前
sebastienlagarde e0c95831 SSAO: Value validation on settings 8 年前
Sebastien Lagarde 7a0ad388 HDRenderPipeline: Update some asset 8 年前
sebastienlagarde 628ab21e SSAO: Small tweaks 8 年前
Sebastien Lagarde 0373fa24 HDRenderPipeline: Add reference mode for SSS 8 年前
GitHub 2e5e9470 Merge pull request #294 from EvgeniiG/upstream 8 年前
Sebastien Lagarde fb5e9b58 Missed one file 8 年前
Evgenii Golubev 7e92f606 Clean up the Fresnel code 8 年前
Sebastien Lagarde 7f94dd6d Add skin1 and skin 2 profile preset based on Jensen paper for graphic test 8 年前