3 次代码提交 (4e0aa7d7-5693-4678-b160-95e672ad5eb8)

作者 SHA1 备注 提交日期
Tim Cooper 793887f9 Working 'convert to subgraph' 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前