Julien Ignace
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ec66382f
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- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
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7 年前 |
sebastienlagarde
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d1c884e4
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Add Lux meter debug mode
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7 年前 |
Frédéric Vauchelles
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df67690c
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[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
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7 年前 |
Frédéric Vauchelles
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42e300fe
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[PlanarProbe] Provide full size array of available VP matrices to shaders
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7 年前 |
Frédéric Vauchelles
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f84484dc
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[ScreenSpaceProjection] added debug modes
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7 年前 |
Frédéric Vauchelles
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56d74148
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(wip) added debug for screen space tracing
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7 年前 |
Frédéric Vauchelles
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8a772b86
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[ScreenSpaceTracing] fixed dirVS, added debugs
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7 年前 |
Frédéric Vauchelles
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17eb7e3c
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[ScreenSpaceTracing] (wip) step by step debugging
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7 年前 |
Frédéric Vauchelles
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4fbb1c4f
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(wip) Added refraction model
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7 年前 |
Frédéric Vauchelles
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5ef1d97f
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(wip) Added debug for proxy and hiz refraction modes
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7 年前 |
sebastienlagarde
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9298afe1
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Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
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7 年前 |
sebastienlagarde
|
fbf1ccab
|
Remove indirect GTAO debug mode
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Frédéric Vauchelles
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638799d0
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Fixed hit weight calculate
Updated debug modes
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7 年前 |
Frédéric Vauchelles
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842b295a
|
Added debug for sampled color in raymarching
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7 年前 |
Frédéric Vauchelles
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27865707
|
Reproject SSR with motion vectors
Added HiZ cell mip diff debug
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7 年前 |
Antoine Lelievre
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edaa6a3d
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Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
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7 年前 |
Antoine Lelievre
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7c21615a
|
Added Luminance meter
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7 年前 |