8 次代码提交 (4287ed02-c168-4820-9538-a0f6396f5aa1)

作者 SHA1 备注 提交日期
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 8 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev 43a667f7 Save a bit of ALU on projection matrices 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
sebastienlagarde e21db91a HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...) 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 7 年前
Sebastien Lagarde 73e96f75 Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前