5326 次代码提交 (3ccd1333-4fd2-4012-bf8d-13a8fc0438e0)

作者 SHA1 备注 提交日期
Robert Srinivasiah ff6c3d3e Pass in stereo projection matrices to clustered light list gen 7 年前
Robert Srinivasiah 1a077742 Extensive notes about what and how to stereo-ize clustered light gen 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 7 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 7 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 7 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 7 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 7 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 7 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 7 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 7 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 7 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 7 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
GitHub 685fecd6 Merge pull request #286 from Unity-Technologies/trunk-compatibility 7 年前
Peter Bay Bastian 13a428be More trunk compatibility fixes 7 年前
Martin Thorzen 57b10b82 [FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them. 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
GitHub 62c92de8 Merge pull request #1027 from Unity-Technologies/LW-MetaPassFix 7 年前
Thomas e23d090b Fix for packman 7 年前
GitHub 9acee18f Merge pull request #1031 from Unity-Technologies/Remove_HD_Components_ContextMenu 7 年前
GitHub 84669008 indent correctly 7 年前
Remy 8bbade68 Add "Remove HD *" context menu items for light / reflection probe / camera 7 年前
GitHub 6bd4de5b Merge pull request #1032 from Unity-Technologies/LightmapDecodeFixes 7 年前
GitHub 9eb3f510 Merge pull request #1029 from Unity-Technologies/update-shadergraph 7 年前
Peter Bay Bastian b8114a3a Update ShaderGraph submodule (DO NOT BACKPORT) 7 年前
Joel de Vahl 73b75a26 Make sure we get the correct lightmap decode parameters when in gamma mode 7 年前
GitHub ceaafcae Rename the "Enable Ultra Quality SSS" option 7 年前
Robert Srinivasiah 14e8b51f Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
sebastienlagarde 6d6c47f8 Fixed comment and typo about line light function/calculation 7 年前
Robert Srinivasiah bbed8914 Cleanup comments 7 年前
Andre McGrail c59ab44d Meta Fix, using world2clip instead of pbject2clip 7 年前
sebastienlagarde b25e74b2 Various light fix for HD 7 年前
Robert Srinivasiah 1dbc76c2 Working implementation of stereo big tile 7 年前
GitHub f469d277 Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgrades 7 年前
Robert Srinivasiah ca84b696 Create LightCullUtils.hlsl to manage light index generation 7 年前
GitHub 6a69b095 Merge pull request #1021 from Unity-Technologies/lwrp-xr-per-cam 7 年前
Robert Srinivasiah 35e49053 Support stereoized g_mScrProjectionArr in bigtile 7 年前
GitHub 793fe433 Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes 7 年前
Robert Srinivasiah a9ca9749 Annotate changes needed in Big Tile Shader 7 年前
Robert Srinivasiah 3c4b3fab LWRP - Disable stereo on cams that don't have both target eyes enabled 7 年前
GitHub 52091cce Merge pull request #1022 from Unity-Technologies/update-shadergraph 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
sebastienlagarde c7dc67eb Make sure passes that require UV2 and UV3 actually have access to them 7 年前
GitHub 41034aa7 Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
sebastienlagarde 5ca9a48a Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place 7 年前
sebastienlagarde 2e64322b Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Matt Dean 938ae294 Add pipeline subshader tags for HD 7 年前