11 次代码提交 (39e3d26a-b12c-4b3f-aad5-b6754537d683)

作者 SHA1 备注 提交日期
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
sebastienlagarde 814ebce6 HDRenderLoop: Fix some warning in compute shaders 8 年前
sebastienlagarde 48a18cb1 HDRenderPipeline: Fix shader warning + ligth limits 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
mmikk 8c27de69 simplify expression for linear depth <--> cluster Idx 7 年前
mmikk ffd99179 minor clean up for some clustered utility functions 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
Robert Srinivasiah ed1a2f00 Use common LogBaseBuffer index generator 7 年前
Robert Srinivasiah c310dc18 Create common function for indexing into layered offset buffer 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前