16 次代码提交 (36d8a5e0-b0a7-4eef-b403-288449d55b32)

作者 SHA1 备注 提交日期
Evgenii Golubev 2c2a918f Add the initial (broken!) version of the atmospheric shader 8 年前
Evgenii Golubev 3e4e0ca6 Use the SRL texture API 8 年前
Evgenii Golubev dba78a68 Fix compile errors 8 年前
Evgenii Golubev 6d44fd19 Remove the per-vertex atmospherics support 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
Evgenii Golubev 1b282239 Fix the cause of the warning 8 年前
Evgenii Golubev 47fff118 Fix the copy-paste error 8 年前
Evgenii Golubev fabf3afc Pass Z-buffer parameters to LinearEyeDepth() 8 年前
Evgenii Golubev 9ae68594 Clean up and refactor the procedural sky 8 年前
Evgenii Golubev 2f7b3af3 Update the sky code using the Adam demo source 8 年前
Evgenii Golubev 34315214 Set values of legacy built-in uniforms 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Evgenii Golubev fa646a10 Separate "scatter push" for Rayleigh and Mie 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
Evgenii Golubev 1bfec348 Add ShaderVariables.hlsl to the procedural sky shader 7 年前