9 次代码提交 (33e6b13b-700d-4150-a7f1-8b8c04fd706e)

作者 SHA1 备注 提交日期
mmikk 60d4e47d tiled forward (transparencies too) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
mmikk ede892d1 do a depth pre-pass for forward opaques 8 年前
mmikk b55fa843 added shader and script side for conventional forward 8 年前
mmikk d9c6d51d move multicompile to the correct location 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
sebastienlagarde c20bc336 Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
sebastienlagarde c5845945 Fix compil issue with Ontile and FPTL 7 年前