16 次代码提交 (2ef7d649-61a9-4484-a86e-52110fae2a25)

作者 SHA1 备注 提交日期
sebastienlagarde 8a6b2cf1 HDRenderPipeline: Update unlit shader 8 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 8 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles 5cf7b5ab Added remapping for distortion blur 7 年前
Julien Ignace 0bd39134 Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI. 7 年前
sebastienlagarde 11388041 HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
lyndon homewood 430ca284 Added mip debugging support 7 年前
sebastienlagarde f0a8ba4d HDRenderPipeline: Move variables in correct cbuffer 7 年前
sebastienlagarde 9aea34a9 HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 7 年前