21 次代码提交 (286d82a6-fe17-46c6-b6e8-cee9e6d9c1b7)

作者 SHA1 备注 提交日期
Tim Cooper a0602cf5 Generalised PBR / Unlit master 7 年前
Matt Dean f716bede Add Vertex Input generator 7 年前
Tim Cooper 7995a0e9 upgrading to new shader library. 7 年前
Peter Bay Bastian 83c052cb Various clean-ups to make code a bit more neat 7 年前
Peter Bay Bastian 5ef7f04d Move GetRequirements into ShaderGraphRequirements and give it a nicer name 7 年前
Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Tim Cooper f71d562a Working HD / LW unlit from same shader file. 7 年前
Matt Dean 4f8a273e Fix UV bindings for preview shader and Unlit master 7 年前
Tim Cooper 8342aa12 Finish refactoring subgraphs. 7 年前
GitHub 87638b44 Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
Tim Cooper 179e0ef0 [FIX]#168 Add alpha into unlit node. 7 年前
Tim Cooper e9757253 Feedback from PR 7 年前
Tim Cooper 3b150ad9 Add Shadow / depth passes to lightweight unlit master node. 7 年前
Tim Cooper 8dc99cbc *Fefactor subshader / master node generation to be more uniform 7 年前
Tim Cooper 27b8deec Add API for modification of embedded supported subshaders 7 年前
Matt Dean b3551b81 Master node improvements part 1 7 年前
Matt Dean b73b2432 Add Transparent (premultiply alpha) blend mode 7 年前
Matt Dean de80e921 Add two sided support for shadow pass 7 年前
Matt Dean fcd875c3 Split blend enum into two 7 年前