sebastienlagarde
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36c50926
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HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
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8 年前 |
sebastienlagarde
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2d10c5ef
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HDRenderLoop: Add Unlit.shader + fix backface and transparent
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8 年前 |
sebastienlagarde
|
acd11ee0
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HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
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8 年前 |
sebastienlagarde
|
bfedb067
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HDRenderLoop: Update Unlit material
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8 年前 |
Sebastien Lagarde
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00afee16
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HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
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8 年前 |
Julien Ignace
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48fc9b85
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- Properly implemented GI meta pass for Unlit shader.
- Properly re-implemented Emission GI mode for Lit/Unlit/LayeredLit shaders.
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8 年前 |
Sebastien Lagarde
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97a2db70
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HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
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8 年前 |
sebastienlagarde
|
68b2246c
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HDrenderPipeline: Generate hlsl debug functions
Instead of wrtiting functions by hand user can now call generated debug
function and override thing he/she want.
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8 年前 |
Sebastien Lagarde
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e2c88f24
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update code
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7 年前 |
Julien Ignace
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51790cf9
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(WIP) Added debug exposure to material debug views.
|
7 年前 |
Sebastien Lagarde
|
4d25d4a1
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Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
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7 年前 |