- Move CreateDecal() to Editor folder (was breaking the standalone
build) in a DecalMmenuItems
- New menu to create decal is: GameObject/Render Pipeline/High
Definition/DecalProjector
- Add a null check test iin AddDecal on material
Add versionning on all HD asset (and correct previous way of doing it)
Add menu items for Density volume and planar reflection
Correctly do the naming for new created HD game object (Decal, scene settings...)
Change plane orientation of planar reflection from forward to up
Add new resource material: defaultHDMaterial
Do a small fix at runtime for GI (no impact)