sebastienlagarde
bfedb067
HDRenderLoop: Update Unlit material
8 年前
Sebastien Lagarde
79cd240f
HDRenderLoop: Rename metalic to mettalic
8 年前
vlad-andreev
070a44dc
added include guards to hlsl codegen
8 年前
sebastienlagarde
ea867c72
HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader
8 年前
sebastienlagarde
b890244e
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
8 年前
sebastienlagarde
886b32ec
HDRenderPipeline: update unlit shader
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
sebastienlagarde
68b2246c
HDrenderPipeline: Generate hlsl debug functions
Instead of wrtiting functions by hand user can now call generated debug
function and override thing he/she want.
7 年前
sebastienlagarde
36f2d0de
Update hlsl generator for nested class and regenerate file for HD
7 年前
Sebastien Lagarde
9f87b816
Remove file path header from shader generator generated files as it depends on users folder and cause conflict
7 年前
Julien Ignace
51790cf9
(WIP) Added debug exposure to material debug views.
7 年前
Sebastien Lagarde
d69fdafe
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
6 年前