14 次代码提交 (164bf7a6-ff12-47dd-836e-7a9fc1913880)

作者 SHA1 备注 提交日期
Tim Cooper af2e75ab [shader graph]Data refactor 3 8 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 8 年前
Andre McGrail 2dbd4aa3 Added nodes 7 年前
vlad 12603c9a Changing all Texture2D types to Teture to allow custom render textures to be added. 7 年前
Matt Dean c7fbf38f Added Matrix 2 and 3 types 7 年前
vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean 516051d4 First pass Gradient Nodes 7 年前
Matt Dean 8f22e3a7 Boolean node and type (part 1) 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 6 年前
Peter Bay Bastian a958b031 Rename PropertyType.Texture to Texture2D 6 年前