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ScriptableRenderPipeline
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11d733ee
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/feature-runtimeTextureCache
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/asmdef
/namespace
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/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
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/tag-1.1.0-beta
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/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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/Documentation
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/tag-1.1.4-preview
/StackLitWork
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/stacklit
/StackLit2
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
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Unity-2018.1.0b6
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unity-2017.2b4
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2 次代码提交 (11d733ee-e142-4e95-a498-96eaf0bc8fe4)
作者
SHA1
备注
提交日期
Natasha Tatarchuk
0cbb50e7
parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling).
8 年前
Peter Bay Bastian
d17dc935
Add test templates for graphs and introduce LFS for *.png
7 年前