Evgenii Golubev
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5ef3dc32
|
Fix issue with out-of-bounds look-ups in the clustered data structure
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7 年前 |
Evgenii Golubev
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ab45179f
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Improve integration with stereo rendering
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7 年前 |
Paul Melamed
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2cf56db5
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fix texture lod selection for clustered decals
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7 年前 |
Evgenii Golubev
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a3e9bdfc
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Improve the support of orthographic rendering
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7 年前 |
Evgenii Golubev
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2202a083
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Remove UnityPerCamera, introduce UnityPerView
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7 年前 |
Jens Holm
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6aca31dc
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Check property referecne name when the property is created
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7 年前 |
Jens Holm
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2e2f5f9e
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Simplify regex for checking valid property reference
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7 年前 |
Jens Holm
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82435f05
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Enforce underscore in overriden property names and allow rest by supplying empty string
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7 年前 |
Jens Holm
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1ba516e7
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Make reset reference menu appear only when reference name is overridden
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7 年前 |
Jens Holm
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42451460
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Make reference names editable throught text field and add reference name sanitation
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7 年前 |
GitHub
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1536b7ef
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Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
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7 年前 |
Jens Holm
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af05fcf1
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Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
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7 年前 |
Jens Holm
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ed5436e4
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Make custom property names dirty the graph
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7 年前 |
GitHub
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26deb2a4
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Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
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7 年前 |
Jens Holm
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8201871e
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Add meta properties in the CopyPasteGraph
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7 年前 |
Martin Thorzen
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3d65bbd2
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Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
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7 年前 |
Matt Dean
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ee59804c
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Update ChannelEnumControl to UIElements and USS
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7 年前 |
Jens Holm
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b68215c9
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Add text field on properties to allow a custom reference name
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7 年前 |
Peter Bay Bastian
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0c641d4b
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Fixed warnings from generated transform code
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7 年前 |
Jens Holm
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74c313c2
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Add copy function in IShaderProperty, and implement this in all property classes
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7 年前 |
GitHub
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09124350
|
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
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7 年前 |
Peter Bay Bastian
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03c0b504
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Remove uses of .NET 4+ only API
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7 年前 |
Matt Dean
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eda467e3
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Remove ref keywords
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7 年前 |
Matt Dean
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dcfde51b
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Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
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7 年前 |
Martin Thorzen
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3868cb59
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Fixed so that the preview is not drawn ontop of the Settings Menu
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7 年前 |
Matt Dean
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88372b5f
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Add ref keyword (fix)
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7 年前 |
Martin Thorzen
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b817a5cd
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Removed unneccessary styling
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7 年前 |
Matt Dean
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70436083
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Remove GC allocations on preview property collection
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7 年前 |
Martin Thorzen
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ed104fa3
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Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
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7 年前 |
Matt Dean
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15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Martin Thorzen
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1dfe50bd
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Removed the control attributes
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7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Martin Thorzen
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2fde6ea5
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Moved the node settings menu to the right place.
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7 年前 |
Matt Dean
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348a9654
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Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Martin Thorzen
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2ff4fbd7
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Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Matt Dean
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ff7c4856
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Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
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a53fbcc2
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Updated with new property sheet and row functionality plus added the .css files for them
|
7 年前 |
Felipe Lira
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4d2339f3
|
api refactor to improve readability
|
7 年前 |
GitHub
|
8d3d47a2
|
Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader
Fixed a compilation error in LW PBR Standard shader
|
7 年前 |
Felipe Lira
|
ca30e010
|
precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light.
|
7 年前 |
Aleksandr Kirillov
|
1330d603
|
Fixed a compilation error in LW PBR Standard shader
|
7 年前 |
Felipe Lira
|
5a8e42e7
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Added support to up to 4 shadow casting lights in the base pass
|
7 年前 |
GitHub
|
a53684d0
|
Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split
Lw/surface cb split
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7 年前 |
Felipe Lira
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a0c08eaf
|
Further simplifications for the main directional fast path
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7 年前 |
Aleksandr Kirillov
|
1f1983cd
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Fixed a typo in PBS particle surface data initializer
|
7 年前 |
Felipe Lira
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caddf3df
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Removed light sorting. We won't need it with multipass strategy.
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7 年前 |
Aleksandr Kirillov
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0983d198
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Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
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7 年前 |
Felipe Lira
|
577f4336
|
fixed error in shadow sampling of local lights.
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7 年前 |
Aleksandr Kirillov
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8827c1d9
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Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
|
7 年前 |
Felipe Lira
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fe8ef8dc
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Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
|
7 年前 |