23 次代码提交 (Add-physical-light-unity-support)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
Frédéric Vauchelles e2200ec7 (wip) distortion 7 年前
Frédéric Vauchelles e9e9db20 Don't reject distortion on z when applying 7 年前
Frédéric Vauchelles fcadaafc Added distortion masking 7 年前
Frédéric Vauchelles e95e8e4e Fixed: use signed integer for distortion 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
Frédéric Vauchelles e533651d Added a nullify option for distortion, based on stencil buffer usage 7 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles ba8dc625 (wip) Use depth to discard pixels in front of distortion object 7 年前
Frédéric Vauchelles 8706747e Removed incorrect depth rejection related code 7 年前
Frédéric Vauchelles 9bf881d7 Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
Frédéric Vauchelles 19a6004a Check for out of bounds uv in ApplyDistortion 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
Thomas f49d867e Fixed distortion scale 6 年前