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namespace UniVRM10
{
internal struct Vrm0XMToonTextureIndexMap
{
// glTF
public int? MainTex;
public int? BumpMap;
public int? EmissionMap;
// VRMC_materials_mtoon
public int? ShadeTexture;
public int? ReceiveShadowTexture;
public int? ShadingGradeTexture;
public int? RimTexture;
public int? SphereAdd;
public int? OutlineWidthTexture;
public int? UvAnimMaskTexture;
}
}