namespace UniVRM10 { internal struct Vrm0XMToonTextureIndexMap { // glTF public int? MainTex; public int? BumpMap; public int? EmissionMap; // VRMC_materials_mtoon public int? ShadeTexture; public int? ReceiveShadowTexture; public int? ShadingGradeTexture; public int? RimTexture; public int? SphereAdd; public int? OutlineWidthTexture; public int? UvAnimMaskTexture; } }