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using System;
using System.Linq;
using System.Runtime.InteropServices;
using UniGLTF;
using VrmLib;
using System.Collections.Generic;
using UniGLTF.Utils;
using Unity.Collections;
using UnityEngine;
namespace UniVRM10
{
public class Vrm10ImportData
{
UniGLTF.GltfData m_data;
public UniGLTF.GltfData Data => m_data;
public UniGLTF.glTF Gltf => m_data.GLTF;
public string AssetVersion => Gltf.asset.version;
public string AssetMinVersion => Gltf.asset.minVersion;
public string AssetGenerator => Gltf.asset.generator;
public string AssetCopyright => Gltf.asset.copyright;
public int NodeCount => Gltf.nodes.Count;
public int TextureCount => Gltf.textures.Count;
public int SkinCount => Gltf.skins.Count;
public int MeshCount => Gltf.meshes.Count;
public UniGLTF.Extensions.VRMC_vrm.VRMC_vrm gltfVrm;
public UniGLTF.Extensions.VRMC_springBone.VRMC_springBone gltfVrmSpringBone;
/// <summary>
/// for import
/// </summary>
/// <param name="json"></param>
/// <param name="bin"></param>
public Vrm10ImportData(UniGLTF.GltfData data)
{
m_data = data;
if (UniGLTF.Extensions.VRMC_vrm.GltfDeserializer.TryGet(Gltf.extensions,
out UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm))
{
gltfVrm = vrm;
}
if (UniGLTF.Extensions.VRMC_springBone.GltfDeserializer.TryGet(Gltf.extensions,
out UniGLTF.Extensions.VRMC_springBone.VRMC_springBone springBone))
{
gltfVrmSpringBone = springBone;
}
}
public NativeArray<byte> GetBufferBytes(UniGLTF.glTFBuffer buffer)
{
int index = Gltf.buffers.IndexOf(buffer);
if (index != 0)
{
throw new NotImplementedException();
}
return m_data.Bin;
}
public NativeArray<byte> GetBufferBytes(UniGLTF.glTFBufferView bufferView)
{
if (!bufferView.buffer.TryGetValidIndex(Gltf.buffers.Count, out int bufferViewBufferIndex))
{
throw new Exception();
}
return GetBufferBytes(Gltf.buffers[bufferViewBufferIndex]);
}
static NativeArray<byte> RestoreSparseAccessorUInt16<T>(INativeArrayManager arrayManager, NativeArray<byte> bytes, int accessorCount, NativeArray<byte> indicesBytes, NativeArray<byte> valuesBytes)
where T : struct
{
var stride = Marshal.SizeOf(typeof(T));
if (bytes.Length == 0)
{
bytes = arrayManager.CreateNativeArray<byte>(accessorCount * stride);
}
var dst = bytes.Reinterpret<T>(1);
var indices = indicesBytes.Reinterpret<UInt16>(1);
var values = valuesBytes.Reinterpret<T>(1);
for (int i = 0; i < indices.Length; ++i)
{
var index = indices[i];
var value = values[i];
dst[index] = value;
}
return bytes;
}
static NativeArray<byte> RestoreSparseAccessorUInt32<T>(INativeArrayManager arrayManager, NativeArray<byte> bytes, int accessorCount, NativeArray<byte> indicesBytes, NativeArray<byte> valuesBytes)
where T : struct
{
var stride = Marshal.SizeOf(typeof(T));
if (bytes.Length == 0)
{
bytes = arrayManager.CreateNativeArray<byte>(accessorCount * stride);
}
var dst = bytes.Reinterpret<T>(1);
var indices = indicesBytes.Reinterpret<Int32>(1);
var values = valuesBytes.Reinterpret<T>(1);
for (int i = 0; i < indices.Length; ++i)
{
var index = indices[i];
var value = values[i];
dst[index] = value;
}
return bytes;
}
public NativeArray<byte> GetAccessorBytes(int accessorIndex)
{
var accessor = Gltf.accessors[accessorIndex];
var sparse = accessor.sparse;
NativeArray<byte> bytes = default;
if (accessor.bufferView.TryGetValidIndex(Gltf.bufferViews.Count, out int bufferViewIndex))
{
var view = Gltf.bufferViews[bufferViewIndex];
if (view.buffer.TryGetValidIndex(Gltf.buffers.Count, out int bufferIndex))
{
var buffer = m_data.Bin;
var byteSize = accessor.CalcByteSize();
bytes = m_data.Bin.GetSubArray(view.byteOffset, view.byteLength).GetSubArray(accessor.byteOffset.GetValueOrDefault(), byteSize);
}
}
if (sparse != null)
{
if (!sparse.indices.bufferView.TryGetValidIndex(Gltf.bufferViews.Count, out int sparseIndicesBufferViewIndex))
{
throw new Exception();
}
var sparseIndexView = Gltf.bufferViews[sparseIndicesBufferViewIndex];
var sparseIndexBin = GetBufferBytes(sparseIndexView);
var sparseIndexBytes = sparseIndexBin
.GetSubArray(sparseIndexView.byteOffset, sparseIndexView.byteLength)
.GetSubArray(sparse.indices.byteOffset, ((AccessorValueType)sparse.indices.componentType).ByteSize() * sparse.count)
;
if (!sparse.values.bufferView.TryGetValidIndex(Gltf.bufferViews.Count, out int sparseValuesBufferViewIndex))
{
throw new Exception();
}
var sparseValueView = Gltf.bufferViews[sparseValuesBufferViewIndex];
var sparseValueBin = GetBufferBytes(sparseValueView);
var sparseValueBytes = sparseValueBin
.GetSubArray(sparseValueView.byteOffset, sparseValueView.byteLength)
.GetSubArray(sparse.values.byteOffset, accessor.GetStride() * sparse.count);
;
if (sparse.indices.componentType == (UniGLTF.glComponentType)AccessorValueType.UNSIGNED_SHORT
&& accessor.componentType == (UniGLTF.glComponentType)AccessorValueType.FLOAT
&& accessor.type == "VEC3")
{
return RestoreSparseAccessorUInt16<Vector3>(m_data.NativeArrayManager, bytes, accessor.count, sparseIndexBytes, sparseValueBytes);
}
if (sparse.indices.componentType == (UniGLTF.glComponentType)AccessorValueType.UNSIGNED_INT
&& accessor.componentType == (UniGLTF.glComponentType)AccessorValueType.FLOAT
&& accessor.type == "VEC3")
{
return RestoreSparseAccessorUInt32<Vector3>(m_data.NativeArrayManager, bytes, accessor.count, sparseIndexBytes, sparseValueBytes);
}
else
{
throw new NotImplementedException();
}
}
else
{
if (bytes.Length == 0)
{
// sparse and all value is zero
return m_data.NativeArrayManager.CreateNativeArray<byte>(accessor.GetStride() * accessor.count);
}
return bytes;
}
}
public bool TryCreateAccessor(int accessorIndex, out BufferAccessor ba)
{
if (accessorIndex < 0 || accessorIndex >= Gltf.accessors.Count)
{
ba = default;
return false;
}
var accessor = Gltf.accessors[accessorIndex];
var bytes = GetAccessorBytes(accessorIndex);
var vectorType = CachedEnum.Parse<AccessorVectorType>(accessor.type, ignoreCase: true);
ba = new BufferAccessor(m_data.NativeArrayManager, bytes,
(AccessorValueType)accessor.componentType, vectorType, accessor.count);
return true;
}
public BufferAccessor CreateAccessor(int accessorIndex)
{
if (TryCreateAccessor(accessorIndex, out BufferAccessor ba))
{
return ba;
}
else
{
return null;
}
}
/// <summary>
/// submeshのindexが連続した領域に格納されているかを確認する
/// </summary>
bool AccessorsIsContinuous(int[] accessorIndices)
{
var firstAccessor = Gltf.accessors[accessorIndices[0]];
var firstView = Gltf.bufferViews[firstAccessor.bufferView.Value];
var start = firstView.byteOffset + firstAccessor.byteOffset;
var pos = start;
foreach (var i in accessorIndices)
{
var current = Gltf.accessors[i];
if (current.type != "SCALAR")
{
throw new ArgumentException($"accessor.type: {current.type}");
}
if (firstAccessor.componentType != current.componentType)
{
return false;
}
var view = Gltf.bufferViews[current.bufferView.Value];
if (pos != view.byteOffset + current.byteOffset)
{
return false;
}
var begin = view.byteOffset + current.byteOffset;
var byteLength = current.CalcByteSize();
pos += byteLength;
}
return true;
}
/// <summary>
/// Gltfの Primitive[] の indices をひとまとめにした
/// IndexBuffer を返す。
/// </summary>
public BufferAccessor CreateAccessor(int[] accessorIndices)
{
var totalCount = accessorIndices.Sum(x => Gltf.accessors[x].count);
if (AccessorsIsContinuous(accessorIndices))
{
// IndexBufferが連続して格納されている => Slice でいける
var firstAccessor = Gltf.accessors[accessorIndices[0]];
var firstView = Gltf.bufferViews[firstAccessor.bufferView.Value];
var start = firstView.byteOffset + firstAccessor.byteOffset.GetValueOrDefault();
if (!firstView.buffer.TryGetValidIndex(Gltf.buffers.Count, out int firstViewBufferIndex))
{
throw new Exception();
}
var buffer = Gltf.buffers[firstViewBufferIndex];
var bin = GetBufferBytes(buffer);
var bytes = bin.GetSubArray(start, totalCount * firstAccessor.GetStride());
return new BufferAccessor(m_data.NativeArrayManager, bytes,
(AccessorValueType)firstAccessor.componentType,
CachedEnum.Parse<AccessorVectorType>(firstAccessor.type, ignoreCase: true),
totalCount);
}
else
{
// IndexBufferが連続して格納されていない => Int[] を作り直す
using (var indices = new NativeArray<byte>(totalCount * Marshal.SizeOf(typeof(int)), Allocator.Persistent))
{
var span = indices.Reinterpret<Int32>(1);
var offset = 0;
foreach (var accessorIndex in accessorIndices)
{
var accessor = Gltf.accessors[accessorIndex];
if (accessor.type != "SCALAR")
{
throw new ArgumentException($"accessor.type: {accessor.type}");
}
var view = Gltf.bufferViews[accessor.bufferView.Value];
if (!view.buffer.TryGetValidIndex(Gltf.buffers.Count, out int viewBufferIndex))
{
throw new Exception();
}
var buffer = Gltf.buffers[viewBufferIndex];
var bin = GetBufferBytes(buffer);
var start = view.byteOffset + accessor.byteOffset.GetValueOrDefault();
var bytes = bin.GetSubArray(start, accessor.count * accessor.GetStride());
var dst = indices.Reinterpret<Int32>(1).GetSubArray(offset, accessor.count);
offset += accessor.count;
switch ((AccessorValueType)accessor.componentType)
{
case AccessorValueType.UNSIGNED_BYTE:
{
var src = bytes;
for (int i = 0; i < src.Length; ++i)
{
// byte to int
dst[i] = src[i];
}
}
break;
case AccessorValueType.UNSIGNED_SHORT:
{
var src = bytes.Reinterpret<UInt16>(1);
for (int i = 0; i < src.Length; ++i)
{
// ushort to int
dst[i] = src[i];
}
}
break;
case AccessorValueType.UNSIGNED_INT:
{
NativeArray<byte>.Copy(bytes, dst.Reinterpret<byte>(Marshal.SizeOf<Int32>()));
}
break;
default:
throw new NotImplementedException($"accessor.componentType: {accessor.componentType}");
}
}
return new BufferAccessor(m_data.NativeArrayManager, indices, AccessorValueType.UNSIGNED_INT, AccessorVectorType.SCALAR, totalCount);
}
}
}
public void CreateBufferAccessorAndAdd(int accessorIndex, VertexBuffer b, string key)
{
var a = CreateAccessor(accessorIndex);
if (a != null)
{
b.Add(key, a);
}
}
public Node CreateNode(int index)
{
var x = Gltf.nodes[index];
var node = new Node(x.name);
if (x.matrix != null)
{
if (x.matrix.Length != 16) throw new Exception("matrix member is not 16");
if (x.translation != null && x.translation.Length > 0) throw new Exception("matrix with translation");
if (x.rotation != null && x.rotation.Length > 0) throw new Exception("matrix with rotation");
if (x.scale != null && x.scale.Length > 0) throw new Exception("matrix with scale");
var m = UnityExtensions.MatrixFromArray(x.matrix);
node.SetLocalMatrix(m, true);
}
else
{
if (x.translation != null && x.translation.Length == 3)
{
node.LocalTranslation = x.translation.ToVector3();
}
if (x.rotation != null && x.rotation.Length == 4)
{
node.LocalRotation = x.rotation.ToQuaternion();
}
if (x.scale != null && x.scale.Length == 3)
{
node.LocalScaling = x.scale.ToVector3(Vector3.one);
}
}
return node;
}
public IEnumerable<int> GetChildNodeIndices(int i)
{
var gltfNode = Gltf.nodes[i];
if (gltfNode.children != null)
{
foreach (var j in gltfNode.children)
{
yield return j;
}
}
}
public Skin CreateSkin(int index, List<Node> nodes)
{
var x = Gltf.skins[index];
BufferAccessor inverseMatrices = null;
if (x.inverseBindMatrices != -1)
{
inverseMatrices = CreateAccessor(x.inverseBindMatrices);
}
var skin = new Skin
{
InverseMatrices = inverseMatrices,
Joints = x.joints.Select(y => nodes[y]).ToList(),
};
if (x.skeleton != -1) // TODO: proto to int
{
skin.Root = nodes[x.skeleton];
}
return skin;
}
public MeshGroup CreateMesh(int index)
{
var x = Gltf.meshes[index];
var group = x.FromGltf(this);
return group;
}
public (int, int) GetNodeMeshSkin(int index)
{
var x = Gltf.nodes[index];
int meshIndex = -1;
if (x.mesh.TryGetValidIndex(Gltf.meshes.Count, out int mi))
{
meshIndex = mi;
}
int skinIndex = -1;
if (x.skin.TryGetValidIndex(Gltf.skins.Count, out int si))
{
skinIndex = si;
}
return (meshIndex, skinIndex);
}
}
}