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using System;
using System.Collections.Generic;
using UniGLTF;
using UniGLTF.Extensions.VRMC_materials_mtoon;
using UnityEngine;
using VRMShaders;
using VRMShaders.VRM10.MToon10.Runtime;
namespace UniVRM10
{
public static class Vrm10MToonTextureImporter
{
public static IEnumerable<(string key, (SubAssetKey, TextureDescriptor))> EnumerateAllTextures(GltfData data, glTFMaterial material, VRMC_materials_mtoon mToon)
{
if (TryGetBaseColorTexture(data, material, out var key, out var desc))
{
yield return (MToon10Prop.BaseColorTexture.ToUnityShaderLabName(), (key, desc));
}
if (TryGetEmissiveTexture(data, material, out key, out desc))
{
yield return (MToon10Prop.EmissiveTexture.ToUnityShaderLabName(), (key, desc));
}
if (TryGetNormalTexture(data, material, out key, out desc))
{
yield return (MToon10Prop.NormalTexture.ToUnityShaderLabName(), (key, desc));
}
if (TryGetShadeMultiplyTexture(data, mToon, out key, out desc))
{
yield return (MToon10Prop.ShadeColorTexture.ToUnityShaderLabName(), (key, desc));
}
if (TryGetShadingShiftTexture(data, mToon, out key, out desc))
{
yield return (MToon10Prop.ShadingShiftTexture.ToUnityShaderLabName(), (key, desc));
}
if (TryGetMatcapTexture(data, mToon, out key, out desc))
{
yield return (MToon10Prop.MatcapTexture.ToUnityShaderLabName(), (key, desc));
}
if (TryGetRimMultiplyTexture(data, mToon, out key, out desc))
{
yield return (MToon10Prop.RimMultiplyTexture.ToUnityShaderLabName(), (key, desc));
}
if (TryGetOutlineWidthMultiplyTexture(data, mToon, out key, out desc))
{
yield return (MToon10Prop.OutlineWidthMultiplyTexture.ToUnityShaderLabName(), (key, desc));
}
if (TryGetUvAnimationMaskTexture(data, mToon, out key, out desc))
{
yield return (MToon10Prop.UvAnimationMaskTexture.ToUnityShaderLabName(), (key, desc));
}
}
private static bool TryGetBaseColorTexture(GltfData data, glTFMaterial src, out SubAssetKey key, out TextureDescriptor desc)
{
try
{
return GltfPbrTextureImporter.TryBaseColorTexture(data, src, out key, out desc);
}
catch (NullReferenceException)
{
key = default;
desc = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
key = default;
desc = default;
return false;
}
}
private static bool TryGetEmissiveTexture(GltfData data, glTFMaterial src, out SubAssetKey key, out TextureDescriptor desc)
{
try
{
return GltfPbrTextureImporter.TryEmissiveTexture(data, src, out key, out desc);
}
catch (NullReferenceException)
{
key = default;
desc = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
key = default;
desc = default;
return false;
}
}
private static bool TryGetNormalTexture(GltfData data, glTFMaterial src, out SubAssetKey key, out TextureDescriptor desc)
{
try
{
return GltfPbrTextureImporter.TryNormalTexture(data, src, out key, out desc);
}
catch (NullReferenceException)
{
key = default;
desc = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
key = default;
desc = default;
return false;
}
}
private static bool TryGetShadeMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc)
{
return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.ShadeMultiplyTexture), out key, out desc);
}
private static bool TryGetShadingShiftTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc)
{
return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.ShadingShiftTexture), out key, out desc);
}
private static bool TryGetMatcapTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc)
{
return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.MatcapTexture), out key, out desc);
}
private static bool TryGetRimMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc)
{
return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.RimMultiplyTexture), out key, out desc);
}
private static bool TryGetOutlineWidthMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc)
{
return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.OutlineWidthMultiplyTexture), out key, out desc);
}
private static bool TryGetUvAnimationMaskTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc)
{
return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.UvAnimationMaskTexture), out key, out desc);
}
private static bool TryGetSRGBTexture(GltfData data, Vrm10TextureInfo info, out SubAssetKey key, out TextureDescriptor desc)
{
try
{
var (offset, scale) = GetTextureOffsetAndScale(info);
return GltfTextureImporter.TryCreateSrgb(data, info.index, offset, scale, out key, out desc);
}
catch (NullReferenceException)
{
key = default;
desc = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
key = default;
desc = default;
return false;
}
}
private static bool TryGetLinearTexture(GltfData data, Vrm10TextureInfo info, out SubAssetKey key, out TextureDescriptor desc)
{
try
{
var (offset, scale) = GetTextureOffsetAndScale(info);
return GltfTextureImporter.TryCreateLinear(data, info.index, offset, scale, out key, out desc);
}
catch (NullReferenceException)
{
key = default;
desc = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
key = default;
desc = default;
return false;
}
}
private static (Vector2, Vector2) GetTextureOffsetAndScale(Vrm10TextureInfo textureInfo)
{
if (glTF_KHR_texture_transform.TryGet(textureInfo, out var textureTransform))
{
return GltfTextureImporter.GetTextureOffsetAndScale(textureTransform);
}
return (new Vector2(0, 0), new Vector2(1, 1));
}
/// <summary>
/// MToon 定義内の TextureInfo を glTFTextureInfo として扱う入れ物
/// </summary>
private sealed class Vrm10TextureInfo : glTFTextureInfo
{
public Vrm10TextureInfo(TextureInfo info)
{
if (info == null) return;
index = info.Index ?? -1;
texCoord = info.TexCoord ?? -1;
extensions = info.Extensions as glTFExtension;
extras = info.Extras as glTFExtension;
}
public Vrm10TextureInfo(ShadingShiftTextureInfo info)
{
if (info == null) return;
index = info.Index ?? -1;
texCoord = info.TexCoord ?? -1;
extensions = info.Extensions as glTFExtension;
extras = info.Extras as glTFExtension;
}
}
}
}