using System; using System.Collections.Generic; using UniGLTF; using UniGLTF.Extensions.VRMC_materials_mtoon; using UnityEngine; using VRMShaders; using VRMShaders.VRM10.MToon10.Runtime; namespace UniVRM10 { public static class Vrm10MToonTextureImporter { public static IEnumerable<(string key, (SubAssetKey, TextureDescriptor))> EnumerateAllTextures(GltfData data, glTFMaterial material, VRMC_materials_mtoon mToon) { if (TryGetBaseColorTexture(data, material, out var key, out var desc)) { yield return (MToon10Prop.BaseColorTexture.ToUnityShaderLabName(), (key, desc)); } if (TryGetEmissiveTexture(data, material, out key, out desc)) { yield return (MToon10Prop.EmissiveTexture.ToUnityShaderLabName(), (key, desc)); } if (TryGetNormalTexture(data, material, out key, out desc)) { yield return (MToon10Prop.NormalTexture.ToUnityShaderLabName(), (key, desc)); } if (TryGetShadeMultiplyTexture(data, mToon, out key, out desc)) { yield return (MToon10Prop.ShadeColorTexture.ToUnityShaderLabName(), (key, desc)); } if (TryGetShadingShiftTexture(data, mToon, out key, out desc)) { yield return (MToon10Prop.ShadingShiftTexture.ToUnityShaderLabName(), (key, desc)); } if (TryGetMatcapTexture(data, mToon, out key, out desc)) { yield return (MToon10Prop.MatcapTexture.ToUnityShaderLabName(), (key, desc)); } if (TryGetRimMultiplyTexture(data, mToon, out key, out desc)) { yield return (MToon10Prop.RimMultiplyTexture.ToUnityShaderLabName(), (key, desc)); } if (TryGetOutlineWidthMultiplyTexture(data, mToon, out key, out desc)) { yield return (MToon10Prop.OutlineWidthMultiplyTexture.ToUnityShaderLabName(), (key, desc)); } if (TryGetUvAnimationMaskTexture(data, mToon, out key, out desc)) { yield return (MToon10Prop.UvAnimationMaskTexture.ToUnityShaderLabName(), (key, desc)); } } private static bool TryGetBaseColorTexture(GltfData data, glTFMaterial src, out SubAssetKey key, out TextureDescriptor desc) { try { return GltfPbrTextureImporter.TryBaseColorTexture(data, src, out key, out desc); } catch (NullReferenceException) { key = default; desc = default; return false; } catch (ArgumentOutOfRangeException) { key = default; desc = default; return false; } } private static bool TryGetEmissiveTexture(GltfData data, glTFMaterial src, out SubAssetKey key, out TextureDescriptor desc) { try { return GltfPbrTextureImporter.TryEmissiveTexture(data, src, out key, out desc); } catch (NullReferenceException) { key = default; desc = default; return false; } catch (ArgumentOutOfRangeException) { key = default; desc = default; return false; } } private static bool TryGetNormalTexture(GltfData data, glTFMaterial src, out SubAssetKey key, out TextureDescriptor desc) { try { return GltfPbrTextureImporter.TryNormalTexture(data, src, out key, out desc); } catch (NullReferenceException) { key = default; desc = default; return false; } catch (ArgumentOutOfRangeException) { key = default; desc = default; return false; } } private static bool TryGetShadeMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc) { return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.ShadeMultiplyTexture), out key, out desc); } private static bool TryGetShadingShiftTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc) { return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.ShadingShiftTexture), out key, out desc); } private static bool TryGetMatcapTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc) { return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.MatcapTexture), out key, out desc); } private static bool TryGetRimMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc) { return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.RimMultiplyTexture), out key, out desc); } private static bool TryGetOutlineWidthMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc) { return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.OutlineWidthMultiplyTexture), out key, out desc); } private static bool TryGetUvAnimationMaskTexture(GltfData data, VRMC_materials_mtoon mToon, out SubAssetKey key, out TextureDescriptor desc) { return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.UvAnimationMaskTexture), out key, out desc); } private static bool TryGetSRGBTexture(GltfData data, Vrm10TextureInfo info, out SubAssetKey key, out TextureDescriptor desc) { try { var (offset, scale) = GetTextureOffsetAndScale(info); return GltfTextureImporter.TryCreateSrgb(data, info.index, offset, scale, out key, out desc); } catch (NullReferenceException) { key = default; desc = default; return false; } catch (ArgumentOutOfRangeException) { key = default; desc = default; return false; } } private static bool TryGetLinearTexture(GltfData data, Vrm10TextureInfo info, out SubAssetKey key, out TextureDescriptor desc) { try { var (offset, scale) = GetTextureOffsetAndScale(info); return GltfTextureImporter.TryCreateLinear(data, info.index, offset, scale, out key, out desc); } catch (NullReferenceException) { key = default; desc = default; return false; } catch (ArgumentOutOfRangeException) { key = default; desc = default; return false; } } private static (Vector2, Vector2) GetTextureOffsetAndScale(Vrm10TextureInfo textureInfo) { if (glTF_KHR_texture_transform.TryGet(textureInfo, out var textureTransform)) { return GltfTextureImporter.GetTextureOffsetAndScale(textureTransform); } return (new Vector2(0, 0), new Vector2(1, 1)); } /// /// MToon 定義内の TextureInfo を glTFTextureInfo として扱う入れ物 /// private sealed class Vrm10TextureInfo : glTFTextureInfo { public Vrm10TextureInfo(TextureInfo info) { if (info == null) return; index = info.Index ?? -1; texCoord = info.TexCoord ?? -1; extensions = info.Extensions as glTFExtension; extras = info.Extras as glTFExtension; } public Vrm10TextureInfo(ShadingShiftTextureInfo info) { if (info == null) return; index = info.Index ?? -1; texCoord = info.TexCoord ?? -1; extensions = info.Extensions as glTFExtension; extras = info.Extras as glTFExtension; } } } }