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142 行
3.4 KiB
142 行
3.4 KiB
// This file is generated from JsonSchema. Don't modify this source code.
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using System;
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using System.Collections.Generic;
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namespace UniGLTF.Extensions.VRMC_springBone
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{
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public class ColliderShapeSphere
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{
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// The sphere center. vector3
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public float[] Offset;
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// The sphere radius
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public float? Radius;
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}
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public class ColliderShapeCapsule
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{
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// The capsule head. vector3
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public float[] Offset;
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// The capsule radius
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public float? Radius;
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// The capsule tail. vector3
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public float[] Tail;
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}
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public class ColliderShape
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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public ColliderShapeSphere Sphere;
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public ColliderShapeCapsule Capsule;
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}
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public class Collider
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// The node index.
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public int? Node;
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public ColliderShape Shape;
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}
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public class ColliderGroup
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// Name of the ColliderGroup
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public string Name;
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// An array of colliders.
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public int[] Colliders;
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}
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public class SpringBoneJoint
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// The node index.
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public int? Node;
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// The radius of spring sphere.
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public float? HitRadius;
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// The force to return to the initial pose.
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public float? Stiffness;
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// Gravitational acceleration.
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public float? GravityPower;
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// The direction of gravity. A gravity other than downward direction also works.
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public float[] GravityDir;
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// Air resistance. Deceleration force.
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public float? DragForce;
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}
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public class Spring
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// Name of the Spring
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public string Name;
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// Joints of the spring. Except for the first element, a previous joint of the array must be an ancestor of the joint.
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public List<SpringBoneJoint> Joints;
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// Indices of ColliderGroups that detect collision with this spring.
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public int[] ColliderGroups;
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// An index of node which is used as a root of center space.
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public int? Center;
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}
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public class VRMC_springBone
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{
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public const string ExtensionName = "VRMC_springBone";
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// Specification version of VRMC_springBone
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public string SpecVersion;
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// An array of colliders.
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public List<Collider> Colliders;
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// An array of colliderGroups.
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public List<ColliderGroup> ColliderGroups;
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// An array of springs.
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public List<Spring> Springs;
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}
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}
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