// This file is generated from JsonSchema. Don't modify this source code. using System; using System.Collections.Generic; namespace UniGLTF.Extensions.VRMC_springBone { public class ColliderShapeSphere { // The sphere center. vector3 public float[] Offset; // The sphere radius public float? Radius; } public class ColliderShapeCapsule { // The capsule head. vector3 public float[] Offset; // The capsule radius public float? Radius; // The capsule tail. vector3 public float[] Tail; } public class ColliderShape { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; public ColliderShapeSphere Sphere; public ColliderShapeCapsule Capsule; } public class Collider { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // The node index. public int? Node; public ColliderShape Shape; } public class ColliderGroup { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // Name of the ColliderGroup public string Name; // An array of colliders. public int[] Colliders; } public class SpringBoneJoint { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // The node index. public int? Node; // The radius of spring sphere. public float? HitRadius; // The force to return to the initial pose. public float? Stiffness; // Gravitational acceleration. public float? GravityPower; // The direction of gravity. A gravity other than downward direction also works. public float[] GravityDir; // Air resistance. Deceleration force. public float? DragForce; } public class Spring { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // Name of the Spring public string Name; // Joints of the spring. Except for the first element, a previous joint of the array must be an ancestor of the joint. public List Joints; // Indices of ColliderGroups that detect collision with this spring. public int[] ColliderGroups; // An index of node which is used as a root of center space. public int? Center; } public class VRMC_springBone { public const string ExtensionName = "VRMC_springBone"; // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // Specification version of VRMC_springBone public string SpecVersion; // An array of colliders. public List Colliders; // An array of colliderGroups. public List ColliderGroups; // An array of springs. public List Springs; } }